baifeng's repositories
against-cheating-value
Anti-cheating-value is a plugin that prevents cheat tools from modifying sensitive data in the game memory.
battle-city-remake
famicom game battle city remake with sdl2.
vita-mine-sweeping
Mine sweeping for Psvita and Nintendo Switch.
godot-minesweeper
This is a Minesweeper game make with godot.
godot-sokoban
Push box 3d game developed using godot with mvc.
sora-adv-system
Sora Adventure System is a GODOT(3.x)-based script template for making galgame.
BehaviourTree
BehaviourTree writen with C#.
godot
Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2
princess_log_vita
Psvita net logging tools for homebrew app debug.
sora-engine
A mini-game engine developed based on SDL2 for homebrew systems.
sora-galgame
galgame template using sora-engine.
boxoban-levels
This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.
gdextension
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
Godot-4-VectorFieldNavigation
Vector-Field-Navigation(Pathfinding) for Godot 4
Godot-GameGUI
A Godot 4.x plug-in that implements a rich and robust dynamic layout and sizing system for building user interfaces.
godot-vrm
Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
godot4-quadtree
A script that allows for easily creating a dynamic quadtree around a position. Useful for terrain generation of large worlds.
Jotify_Sticky_Notes
Sticky Notes Reimagined for iOS and iPadOS
level-design-generator-metroidvaniaf
A level design generator for Dungeon/Metroidvania/Puzzle
llama-utils
The easiest & fastest way to run customized and fine-tuned LLMs locally or on the edge
quadtree-gd
quadtree implementation for godot 4.0 (should work with 3.4 too)
RapidEFI-Tool
An excellent one-click EFI configuration tool based on OpenCore
SceneBuilder
A system for efficiently building 3D scenes in Godot
shotcaller-godot
2D top-down 1v1 MOBA with autonomous units. Design doc below 👇
Thinking-Claude
Let your Claude able to think