bagobor / oryol

Experimental C++11 multi-platform 3D engine

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Oryol

Experimental C++11 multi-platform 3D engine.

Build Status

Public Service Announcements

  • 27-Oct-2014: Android cross-compilation should now also work on Windows, if you already experimented with this, please first delete the Android SDK/NDK files under oryol/sdk/windows/, do an 'oryol clean all', and then run 'oryol setup android' again. Details are in BUILD.md
  • 14-Oct-2014: I have switched to the official emscripten SDK for all platforms now. Please check BUILD.md for updated emscripten cross-compiling instructions. The main advantage is that Windows is now supported as host-platform, and that the official SDK makes it easy to switch between incoming and master versions of emscripten.

Try the Live Demos

http://floooh.github.io/oryol/

Read:

Clone

git clone --recursive https://github.com/floooh/oryol.git oryol

Build

How to Build

Enjoy!

About

Experimental C++11 multi-platform 3D engine

License:MIT License


Languages

Language:C++ 49.4%Language:C 46.2%Language:Python 3.5%Language:Objective-C 0.4%Language:Objective-C++ 0.4%Language:JavaScript 0.1%Language:CSS 0.1%Language:Perl 0.0%Language:Erlang 0.0%Language:Shell 0.0%Language:Ruby 0.0%Language:Puppet 0.0%