badforlabor's starred repositories
PaddleOCR
Awesome multilingual OCR toolkits based on PaddlePaddle (practical ultra lightweight OCR system, support 80+ languages recognition, provide data annotation and synthesis tools, support training and deployment among server, mobile, embedded and IoT devices)
awesome-ai-painting
AI绘画资料合集(包含国内外可使用平台、使用教程、参数教程、部署教程、业界新闻等等) Stable diffusion、AnimateDiff、Stable Cascade 、Stable SDXL Turbo
ReactiveUI
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
EffectiveModernCppChinese
《Effective Modern C++》- 完成翻译
CPP-Templates-2nd--
《C++ Templates 第二版》中文翻译,和原书排版一致,第一部分(1至11章)以及第18,19,20,21、22、23、24、25章已完成,其余内容逐步更新中。 个人爱好,发现错误请指正
N46Whisper
Whisper based Japanese subtitle generator
LuaFormatter
Code formatter for Lua
LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
rasterizer
A state-of-the-art software occlusion culling system
UnityGenshinToonShader
A custom genshin-like toon shader, based on URP.
EncodingChecker
A GUI tool that allows you to validate the text encoding of one or more files. Modified from https://encodingchecker.codeplex.com/
HLODSystemDemo
HLODSystem is applied to 3DGameKit.
TotoroEngine
A toy 3D game engine using DirectX 12.
RenderdocResourceExporter
The main feature is to export mesh.Because I don't want to switch between other software to do this.So I wrote this thing.
UE4EditorPluginTemplate
This is a template of a plugin for Unreal Engine that contains an Editor Utility Widget and can be opened via drop-down menu or a keyboard shortcut
learn-directx12
learn DirectX12 using Introduction to 3D Game Programming with DirectX12 with CMake