badboy-tian / nativefont

libGDX extension providing cross-platform support for native font. If you like this, please star.

Home Page:https://github.com/tianqiujie/nativefont

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

##Welcome to NativeFont NativeFont is an custom bitmapfont library that is used to create freedom Labels.

####Welcome to join us !!!

About Nativefont

Make Native bitmapFont from Native code. Android Bitmap or IOS UILabel or Desktop Graphics2D

##Features

  • No External ttf
  • Multi-language
  • Cross-platform
  • Convenience
  • Open Source

Requirements

  • Libgdx 1.6+
  • Robovm fork 2.0+
  • MOE 1.1+

##Widget

  • NativeLabel
  • NativeButton
  • NativeTextField
  • NativeTextArea

Usage

allprojects {
        repositories {
            ...
            maven { url "https://jitpack.io" }
        }
    }
dependencies {
	        compile 'com.github.tianqiujie.nativefont:2.4.3'
	}

In Moe add -keep class net.mwplay.nativefont.** { *; }in proguard.append.cfg

In Robovm

@Override
    protected IOSApplication createApplication() {
        IOSApplicationConfiguration config = new IOSApplicationConfiguration();
        FontTestGame game = new FontTestGame();
        //important!!!
        NativeFont.setRobovm();

        return new IOSApplication(game, config);
    }

add <pattern>net.mwplay.nativefont.*</pattern> in robovm.xml.

Please see the test/FontTest.java

NativeFont font50 = new NativeFont(new NativeFontPaint(50));
        font50.appendText(DEFAULT_CHARS);
        fonts.put("font50", font50);
label = new NativeLabel("", game.fonts.get("font50"), Color.BLACK);
        label.setText(text);
        label.setPosition(pos.x, pos.y);
        stage.addActor(label);
        
NativeLabel nativeLabel = new NativeLabel("as", game.fonts.get("font"));
        nativeLabel.pos(300, 500).color(Color.BLACK).text("xxxxxxx").drag().enableTouch();
        nativeLabel.addTo(stage);

ScreenShot

###Android: Android ###IOS: IOS ###Desktop: Desktop

##Costum Font ####NativeFont can use a costum font by .ttf 1.Placed the .ttf file under the asset folder.

2.In Robovm,Under the ios project, open the info.plist.xml file,in < dict > write the following code behind.

    <key>UIAppFonts</key>
    <array>
        <string>your_file.ttf</string>
    </array>

3.Than you can use ,like this

   NativeFont ttfFont = new NativeFont(new NativeFontPaint("test.ttf"));
   NativeLabel label = new NativeLabel("Hello World",ttfFont,Color.BLACK);

Thanks:

@Var3d: QQ: 348705644 Email: var3d@qq.com         Var3d: http://var3d.net/    

License

NativeFont is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects.

About

libGDX extension providing cross-platform support for native font. If you like this, please star.

https://github.com/tianqiujie/nativefont


Languages

Language:Java 98.2%Language:C++ 1.8%