Babis Kyriakidis's starred repositories
UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Unity-UI-Rounded-Corners
This components and shaders allows you to add rounded corners to UI elements!
UnityWebBrowser
Unity Web Browser (UWB) is a Unity package that allows displaying and interacting with the web from within Unity.
Newtonsoft.Json-for-Unity.Converters
Converters of common Unity types for Newtonsoft.Json. Goes hand in hand with jilleJr/Newtonsoft.Json-for-Unity
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
Utf8StreamReader
Utf8 based StreamReader for high performance text processing.
Tinfour
Delaunay and Constrained Delaunay Triangulations in Java, providing high-performance utilities for modeling surfaces with support for Lidar LAS files, Digital Elevation Models (DEM), finite element analysis, path planning, natural neighbor interpolation, and other applications of Triangulated Irregular Networks (TIN)
RuntimeMeshSimplification
Unity Runtime Mesh Simplification
unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
URP-Fog-Volumes
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
unity-cloud-reference-project
A Unity project for building an immersive experience to facilitate interactive real-time 3D design reviews
HDRP-NightSkyTest
Unity HDRP Sample: Night sky rendering
unity-webgl-server
Unity Plugin to Host WebGL. Run build locally without "Build and Run" with zero dependencies
OperaSim-PhysX
Simulator on Unity + PhysX communicating with ROS
UnityBinaryOpacityGrid
Binary Opacity Grids import and rendering in Unity.
TextAssetInspector
Unity editor extension that improves the behavior of TextAsset on Inspector.
2DPlotting-UnityPackage
Scatter plots and parallel coordinates plots for use with 2D+3D visualization in Unity
crsTransformations-dotnet
Coordinate Reference System Transformations. This is a .NET library implemented with F#, but also usable from C#. Most of the test code is actually written with C#. The third-part libraries used from the F# code may also have been implemented with C#.
2DPlotting-UnityPackage
Scatter plots and parallel coordinates plots for use with 2D+3D visualization in Unity
CameraCapture
Preview or Export GIF of recent camera frames in Unity Engine
Industry-Product-Configurator
This is a light weight product configurator framework that supports Visibility, Material and transform variants
Unity-UI-Rounded-Corners
This components and shaders allows you to add rounded corners to UI elements!