A rhythm game that just like osu... but a little bit different
- UI of every page
- Main menu
- Settings
- General gameplay
- Pause
- Calibration
- Account
- Map editor
- Basic gameplay
A working object_types class (extending PIXI.Container)Able to register multiple input for twin object types & hold + tapAble to move along slider- ~~Able to register a moving input
- Sweeper to destroy untapped hit object
- Following circle for slider object
- Hold object
- Hold object timer countdown UI
- Hit score (100, 50, miss)
- Pause button
- Map editor
- A working calibration page