Reza Saputra (azer89)

azer89

Geek Repo

Company:University of Waterloo

Location:Toronto, ON

Home Page:https://www.reza.graphics/

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Reza Saputra's repositories

HelloVulkan

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

Language:C++License:MITStargazers:77Issues:1Issues:2

GPU_Curve_Rendering

An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.

Voronoi_Stippling

A GPU-based app that draws a distribution of points with varying sizes and densities to create different shades and textures in the artwork.

RepulsionPak

A physics-inspired algorithm that packs and deforms shapes to automatically generate mosaic artwork.

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BBW

Bounded Biharmonic Weights for triangle mesh deformation

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SimpleOpenGL

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

Language:C++Stargazers:4Issues:2Issues:0

HelloDX12

DirectX 12 Rendering Project

Language:C++License:MITStargazers:3Issues:1Issues:0

Numerical_Python

Numerical methods written in Python 2 (ODE, Linear Algebra, Rootfinding, Ax=b, Fourier transform)

Train_Simulator

Train Simulator using Ogre 3D. The train track is generated using Bezier curves.

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Unreal_OpenCV

Integrating OpenCV 4.5.2 and Unreal Engine 4.26 (2021 version)

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AnimationPak

A method that creates animated packings by arranging animated two-dimensional elements inside a static container

Droste_Generator

Droste-like image generator as a demonstration of the use of complex analysis.

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IllustratorPathConverter

An illustrator plugin to convert objects into polygonal paths

imgui_opengl

Integration of imgui and OpenGL 3.x

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MangaVectorizer

A Project of Vectorizing Black and White Comics

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Unreal_Pacman

A simple mini game using Unreal and C++

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Reza_Raytracer

A CPU raytracer that simulates the physics of light rays, incorporating features such as dielectric material, triangle mesh rendering, bounded volume hierarchy, and CPU multithreading.

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SimpleVulkanEngine

A low-level implementation of graphics pipelines with features like point lights, shading, meshes, textures, and UBOs.

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Kinect_Skydiving

Kinect Skydiving game

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Ogre_Kinect

An OGRE 3D project with Kinect SDK

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OpenCV_AR

Augmented reality project about tracking fiducial markers using OpenCV

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OpenCV_Skeletonization

Dijkstra algorithm on a medial axis.

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Physics_Sim_Demo

An OGRE 3D project with Bullet Physics SDK

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RepulsionPak_Data

Folders containing input and output data for RepulsionPak

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Unreal_Tank

A simple mini game using Unreal and C++

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Warping_Decorative_Strokes

Warping ornamental patterns using conformal mapping.

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