This project aimed to build a checkers game in which the selection of pieces and moves is done by tracking and gaze fixing. The application was developed in C++ in order to interact directly with the operating system and with the Tobii EyeX, the eye tracking equipment. By capturing information and evaluating the program with different users, it was possible to determine the best gaze fixation time values for triggering in games of this type.
Article here: https://drive.google.com/file/d/1O-rzxX-ZDJLfA3yW7y16z4FWhAGkVCtC/view?usp=sharing
This project is part of the completion work of Antonio Willian Sousa from the Systems Analysis and Development course at Faculdade Tecnologia de São Paulo. Complete work here: https://drive.google.com/file/d/1HohKJ8gVTxQTnEW4BLrkph3dTmnc3WFu/view?usp=sharing