awesumscott

awesumscott

Geek Repo

Location:Virginia

Home Page:https://awesumgames.com

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awesumscott's repositories

nessharp.core

Core NES# library used as the basis for writing C# that compiles directly to NES ROM files

Language:C#License:GPL-3.0Stargazers:2Issues:0Issues:0

light-rig

A light controller framework for building custom DMX lightshows running on a Raspberry Pi

Language:PythonLicense:GPL-3.0Stargazers:1Issues:0Issues:0

blockage.editor

Level editor for Blockage NES game

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

fab

F.A. Browser

Language:C#License:AGPL-3.0Stargazers:0Issues:0Issues:0

flicker-test

NES# project to demonstrate "Skipterate" flicker

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

MonoGame.WpfCore

MonoGame embedded inside a WPF app.

Language:C#License:MITStargazers:0Issues:0Issues:0

nessharp.common

NES# Common utilities that are helpful but not necessary to include in Core. These utilities may be refactored into other libraries in the future.

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

nessharp.lib.animation

NES# Sprite animation library

Language:C#License:GPL-3.0Stargazers:0Issues:0Issues:0

nessharp.lib.compression

NES# Compression library, provides compression and decompression functions (for C# and asm respectively) with a common interface to optimize savings by trying varying schemes.

Language:C#License:GPL-3.0Stargazers:0Issues:1Issues:0

nessharp.lib.vramqueue

NES# library for queuing PPU operations to update VRAM between frames. Allows custom addition of operations for use within a game to keep code size to a minimum.

Language:C#License:GPL-3.0Stargazers:0Issues:1Issues:0