awestover / slipscape

An attempt to learn how to use the ThreeJS graphics library (it's a wrapper over webgl)

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I'm in it for the vector maths, not the annoying webgl stuff. I think I still get plenty of vector math if I do stupid stuff like, I dunno, writing my own physics engine? XD anyways, point being, this is all for fun, so I'm gonna use threejs for nothing but drawing cubes, and moving them around! the rest is math I'm willing / eager to do

TODO

  • SPEED IT UP
    • I think this is mostly collision detection being stupid
  • Enemy types
    • enemy seeking
    • enemy teaming
  • Terrain
    • Poly mountains
    • just good shapes in general, hardcode in some big modular map parts
  • Fix physics
  • Flight powerup
  • Use discrete positions of cubes to improve collision detection

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An attempt to learn how to use the ThreeJS graphics library (it's a wrapper over webgl)


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