avirut / rotera

https://avirut.github.io/rotera - rolling-ball time-scaled obstacle course game

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Rotera

A rolling-ball, time-scaled obstacle course game. For details and to play, go to https://avirut.github.io/rotera.

About

Rotera is a game programmed in Unity3D with C# that utilizes physics in a three-dimensional world. The player controls a rolling ball, which the intent of reaching the end of an obstacle course riddled with hazards.

The game utilizes time-scaled physics, in which the motion of all obstacle objects are scaled to the player's kinetic energy - the faster the play is moving, the faster time will pass in the game.

Controls

Press W to move forward, S to move backward, A to move to the left, and D to move to the right. Press SPACE to jump. Move your mouse around to move your camera around. Hold “shift” to pause the generation of obstacles, “C” to reset the camera view, and “E” to switch between first and third person views.

About

https://avirut.github.io/rotera - rolling-ball time-scaled obstacle course game


Languages

Language:C# 100.0%