aurumcodex / othello.cr

Othello, but implemented in Crystal

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Othello.cr

a crystal implementation of the game Othello.

due to crystal-lang also being compiled with LLVM support, i want to see if it’s LLVM that’s causing a slow down in the rust implementation, or if it’s just Rust’s compiler that makes it slow.

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Othello, but implemented in Crystal

License:MIT License


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Language:Crystal 100.0%