a crystal implementation of the game Othello.
due to crystal-lang also being compiled with LLVM support, i want to see if it’s LLVM that’s causing a slow down in the rust implementation, or if it’s just Rust’s compiler that makes it slow.
Othello, but implemented in Crystal
a crystal implementation of the game Othello.
due to crystal-lang also being compiled with LLVM support, i want to see if it’s LLVM that’s causing a slow down in the rust implementation, or if it’s just Rust’s compiler that makes it slow.
Othello, but implemented in Crystal
MIT License