Traffic Manager: President Edition
A mod for Cities: Skylines that gives you more control over road and rail traffic in your city.
Steam Workshop • Installation • User Guide • Issue Tracker • Report a Bug
Features
- Timed traffic lights
- Change lane arrows
- Edit lane connections
- Add priority signs
- Junction restrictions
- Toggle u-turns
- Allow "turn on red"
- Enter blocked junctions
- Toggle pedestrian crossings
- Vehicle restrictions
- For roads and trains!
- Customise speed limits
- Toggle despawn
- Clear traffic, stuck cims, etc.
Changelog
10.17, 23/03/2019
- Introduced new versioning scheme (10.17 instead of 1.10.17)
- Synchronized code and version with stable version
- Updated russian translation (thanks to @vitalii201 for translating) (#207)
- Updated list of incompatible mods (#115)
- Removed stable version from list of incompatible mods (#168)
- Turn-on-red can now be toggled for unpreferred turns between one-ways
- Improved train behavior at shunts: Trains now prefer to stay on their track (#230)
- Fixed and optimized lane selection for u-turns and at dead ends (#101)
- Parking AI: Improved public transport (PT) usage patterns, mixed car/PT paths are now possible (#218)
- Bugfix: Parking AI: Tourist cars despawn because they assume they are at an outside connection (#218)
- Bugfix: Parking AI: Return path calculation did not accept beautification segments (#218)
- Bugfix: Parking AI: Cars/Citizens waiting for a path might jump around (#218)
- Bugfix: Vanilla lane randomization does not work as intended at highway transitions (#112)
- Bugfix: Vehicles change lanes at tollbooths (#225)
- Bugfix: Path-finding: Array index is out of range due to a race condition (#221)
- Bugfix: Citizen not found errors when using walking tours (#219)
- Bugfix: Timed light indicator only visible when any timed light node is selected (#222)
See Full Changelog for details of earlier releases.
Contributing
We welcome contributions from the community!
Contact us:
License
MIT License (open source)