atynagano's repositories
egui-swash
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
d3d12-api
D3D12 bindings and helpers
DirectX-Specs-Japanese
Engineering specs for DirectX features.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Falcor
Real-Time Rendering Framework
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
glam-rs
A simple and fast linear algebra library for games and graphics
graphics-awesome
コンピュータグラフィックス&物理ベースアニメーションに関する論文
inkwell
It's a New Kind of Wrapper for Exposing LLVM (Safely)
rsl
A Rust compiler front-end for IDEs
rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
viasfora
A Visual Studio Extension containing miscellaneous improvements to the editor.
vulkano
Safe and rich Rust wrapper around the Vulkan API