atynagano

atynagano

Geek Repo

Location:Tokyo, Japan

Home Page:https://atynagano.github.io/

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atynagano's repositories

egui-swash

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

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CustomMeshComponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

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d3d12-api

D3D12 bindings and helpers

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DirectX-Specs-Japanese

Engineering specs for DirectX features.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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Falcor

Real-Time Rendering Framework

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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glam-rs

A simple and fast linear algebra library for games and graphics

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graphics-awesome

コンピュータグラフィックス&物理ベースアニメーションに関する論文

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inkwell

It's a New Kind of Wrapper for Exposing LLVM (Safely)

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rsl

A Rust compiler front-end for IDEs

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rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

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UE4ShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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viasfora

A Visual Studio Extension containing miscellaneous improvements to the editor.

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vulkano

Safe and rich Rust wrapper around the Vulkan API

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