Kewin Hatlas (atticbat)

atticbat

Geek Repo

Location:Heilbronn, Germany

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Kewin Hatlas's repositories

auto_chess

A fantasy themed 2-d autochess game.

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minishell

work in progress

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atticbat

Config files for my GitHub profile.

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BBraun_Technical_Challenge

Repository made to keep track of progress during this challenge

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ft_irc

Simple Irc server

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ft_printf

42 project. A library featuring a function mimicking printf, the benefit of using this over library printf is that it is signal safe as it only uses write. This function parses integers, strings, pointers, hexadecimal, characters and their respective weight, precision and sign.

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get_next_line

Gets the next line of a file descriptor. Bonus allows for multiple simultaneous reads from multiple file descriptors.

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inception

This project is an introduction to using Docker and Docker-compose in a network.

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JCBDemo

Demo project for JCBachmann

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libft

42 project. This library mimicks standard libft functions and introduces a few custom function spinoffs such as ft_split or ft_substr.

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mini_talk

42 project. Two programs; server and client. The two communicate back and forth using signals to coordinate a transfer of a string from the client and to display it in server.

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philosophers

42 project philosophers: a project to learn to work with multiple threads.

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push_swap

42 project. A program that outputs sorting commands for your input stack and its respective checker. The rules are restrictive to only allow for pushing to a buffer stack and interaction with the top and bottom of a stack. My implementation averages at 4300 operations for 500 inputs and 600 for 100 inputs. There's improvements to be had such as a 'true' LIS, simulations of different groups, seeking range, etc.

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so_long

42 project. A top down 2-D game featuring a dolphin and his journey to secure the bag while avoiding mean pufferfish bouncers. The game uses the MLX library and uses the loop hook features to have a smooth, gradual movement. The camera is centred so to accomodate really large maps. The resolution is based loosely on early GBA games but the pixels are double the size to fill more of your screen. The enemy patrols are pretty simple, they go in random directions and use the player movement checker to make sure they don't go into walls. The hitframes are a little underworked so sometimes you can pass by a pufferfish unharmed.

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