atsatsoulas / bampf

Bampf is a simple 3D arcade style game. Collect Energy Cores in order to finish a level. Teleport (bampf) to safety or use cloaking abilities to avoid Sentinels.

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bampf

Bampf is a simple 3D arcade style game. Collect energy cores in order to finish a level. Teleport (bampf) to safety or use cloaking abilities to avoid sentinels.

Bampf was created primarily to test the vu engine. Its levels are used to benchmark the engine by substantially increasing the number of triangles rendered each level.
As such the game isn't really meant to be winnable given the large number of AI's in the later levels.

Build

  • Download and build the vu engine first.
  • Ensure GOPATH contains the bampf directory.
  • Build from the bampf directory using ./build src or python build src. All build output is located in the target directory.
  • Developer builds can be created using go build in bampf/src/bampf and running ./bampf.

Build Dependencies

  • vu engine.
  • go and standard go libraries.
  • python for the build script.
  • git for product version numbering.

Runtime Dependencies

Transitive dependencies from the vu engine.

  • OpenGL version 3.2 or later.
  • OpenAL 64-bit version 2.1.

Limitations

  • Windows is limited by the availability of OpenGL and OpenAL. Generally downloading the graphics card maufacturer's drivers fixes OpenGL issues.
    However laptops with Intel graphics don't always have OpenGL drivers.
  • 64-bit OpenAL may be difficult to locate for Windows machines. See http://connect.creativelabs.com/openal/Downloads/oalinst.zip if/when their website is up.
  • Building on Windows used golang with gcc from mingw64-bit. Building with Cygwin may have special needs.

About

Bampf is a simple 3D arcade style game. Collect Energy Cores in order to finish a level. Teleport (bampf) to safety or use cloaking abilities to avoid Sentinels.

License:Other