atduskgreg / fictional-octo-robot

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TODO

  • Convert over to event system for other people detection, etc.

  • Get tracery installed and setup

  • Generate room descriptions

  • Divide rooms up into regions (or place furniture) and use proximity to this in log

  • Generate characters and relationships

    • Character goal
      • look for item (with expected item room)
      • meet other character
      • visit every room (eg. clean)
    • character name
    • relationships with other characters
  • Generate murder details

    • select murderer, victim, and motive
    • how long ago did the murder happen
    • murder plot examples
      • A and B are partners in a venture, A kills B
      • A, B, and C have claims on a fortune, A kills B and C
        • inheritance
        • secret treasure
      • A and B have a romantic relationship gone bad, A kills B
      • A knows a secret about B. B kills A to keep it
        • It's political. B had an affair/secret business dealing with a famous politician.
      • A wants object X. B kills A to keep it
        • A and B both want object X. They fight and A is killed
    • markup language:
      • inheritance example:
        • rel(A,B, "siblings", symmetric=true)
        • rel(B,C, "siblings", symmetric=true)
        • rel(A,C, "siblings", symmetric=true)
        • murder(A, B|C, motive="inheritance")
  • Narrative structure

    • Each character describes their relationships with the others as they move through the rooms
      • their relationship with an item
      • Their relationship with the house
      • through an item in each room

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