- Design tile pieces
- Finish box design
- Highlight the plans when you've just gotten them
- A bug which gives you information from all conversations had by the character you attach it to. Maybe other players can detect when someone they're talking to is bugged.
- A trap which is placed on a square and either 1) detonates and kills the next person who enters that square (all if multiple enter simultaneously) or 2) traps characters in place for N turns when they enter that square.
- A scan which lets players either 1) get information from a distant character 2) check if there is a trap on a square 3) check if a character is a player
- A knife which lets a player kill a character on any adjacent square
- An alarm which causes all NPCs to run to a particular location when triggered