-
Skip this Paragraph or Scroll-down to see main content of README.md,
or Press/Tap on "View all of README.md".
If this Line/Paragraph/<style>..</style>-CSS-Block is Shown On This README.md,
Then GitHub Disabled Usage Of <style>-CSS HTML Tag/Command for all GitHub users!
It Appears That, To Support "GitHub-Pages"-Hosting/DEAL$/…/… GitHub,… Disabled
CSS, JS, etc Here, & Directing Users To Use "GitHub-Pages" For CSS/JS/etc.
But We Need Freedom of Basic-CSS Here, As it(<style>) Helps Developers/Users To
Define Simple CSS To Present/Show Distinct-Contents Distinctly+Accurately.
GitHub Already Applying Filtering/Restrictions On HTML Commands, So Contact
GitHub-Support & Request Them To Unblock+Enable Essential Function(s), Tell
@github/support To Apply Filtering Also For CSS/JS Commands Inside "<STYLE>"
& "<SCRIPT>" Commands, to AtLeast Allow (safer) CSS & JS With Limited/Restricted
Functionalities/Abilities, like: Element+Text Coloring, Positioning, Width/Margin/
/Padding/Height/etc Controlling, etc,etc.
We/Devs/Users also need basic PHP or markdown-based-Template support, to repeat or
include common paragraphs/sections/template/data in other files, or else we have to
repeat the task of editing all files just for a simple/tiny change.
For This README.md Page, Few Txt/inl/Blk/etc Element’s Style(Look/Appearance/etc)
OverRiding CSS Rules Are Defined Below:
Square Boxes:
*/ .PAosx64-50{ float:left; position:relative; width:30%; padding-bottom:30%; margin:1.66%; overflow:hidden; } /*
Content inside SqrBox:
*/ .PAosx64-51{ position:absolute; height:80%; width:90%; padding:10% 5%; } /*
Table For Vertical Allignment:
*/ .PAosx64-52{ display:table; height:100%; width:100%; } /*
Cell in Vert Tbl:
*/ .PAosx64-53{ display:table-cell; vertical-align:middle; height:100%; width:100%; } /*
No-Border:
*/ .PAosx64-70{ border-collapse:collapse; border-spacing:0px; width:100%; border-style:none; border:none; border-width:0px; margin:0px; padding:0px;} /*
Table-Cell-Border for Borderless-Table:
*/ .PAosx64-70 td,.PAosx64-70 tr td,.PAosx64-70 th,.PAosx64-70 tr th,.PAosx64-70 tbody td,.PAosx64-70 tbody tr td,.PAosx64-70 tbody th,.PAosx64-70 tbody tr th,.PAosx64-70 theader td,.PAosx64-70 theader tr td,.PAosx64-70 theader th,.PAosx64-70 theader tr th,.PAosx64-70 tfooter td,.PAosx64-70 tfooter tr td,.PAosx64-70 tfooter th,.PAosx64-70 tfooter tr th{ border-collapse:collapse; border-spacing:0px; border-width:1px; border-style:solid; border-color:gray; margin:0px; padding:3px; } /*
Border-1:
*/ .PAosx64-81{ border-width:1px; width:100%; margin:0px; padding:0px; } /*
Top & Bottom Border Without Sides:
*/ .PAosx64-82{ border-width:1px; border-width-top:1px; border-width-bottom:1px; border-width-left:0px; border-width-right:0px; width:100%; } /*
Only Bottom Border:
*/ .PAosx64-83{ border-width:1px; border-width-top:0px; border-width-bottom:1px; border-width-left:0px; border-width-right:0px; width:100%; } /*
Only Top Border:
*/ .PAosx64-84{ border-width:0px; border-width-top:1px; } /*
Top & Both-Side Border:
*/ .PAosx64-85{ border-width:1px; border-width-bottom:0px; } /*
No Top Border:
*/ .PAosx64-86{ border-width:1px; border-width-top:0px; } /*
Align Center:
*/ .PAosx64-TAC{ text-align:center; } /*
END of CSS STYLEs: */ </style>
Portable Apps for MacOSX-64 is a (Set of) Scripts/Tools Which Allows To Run Apps (i.e: Mozilla’s "Firefox.app") for macOS As A macOSX-64 Portable App, & Also Allows To Run (Second/Third/)Multiple Instances Of Same App, in macOSX. (View this repo/project on GitHub).
The Newer ‘Script’/Tool That We Are Building Can (Also) Be Modified/Adapted To Use With Other “Portable Apps for OSX 64” (Under This Project), And Can Also Be Used With Older “Portable Apps for OSX” (from another developer’s project “FreeSMUG”/“osxportableapps”).
-
• FreeSMUG/osx-pa based older Portable-Apps cannot run on 64-bit-only
macOSX (Catalina or macOSX after it) because Apps were not built with
completely 64bit compatible codes/tools)
• For Windows based “PortableApps”, checkout another developer’s project: https://GitHub.com/PortableApps
• By the way, not-all but some Windows Apps Can Be Run On macOSX By Using : “Wine”, “Wineskin”, “WineBottler”, “PlayOnMac”, etc.
• Not-all but many many Unix/BSD/Linux/etc based tools/apps can be built from source-code (and some binary/executable tools can also be downloaded) on your macOSX Mac computer, by using these package-management tools:-
• “MacPorts”
(Be warned: “MacPorts” requires admin/sudo privileged access),
• “HomeBrew” (click on “Assets” below a release, then click on “brew-*.tar.gz” to download). (ByTheWay, Be Warned of Violation of Privacy-Rights by “HomeBrew” project & “Google” : HomeBrew (by-default) uses Google engines/APIs/etc, & Google stores+records+collects your ALL download/usage patterns/profile, private-info, etc near-ForEver).
-
• “MacPorts”
(Be warned: “MacPorts” requires admin/sudo privileged access),
-
- Portable-Apps-OS-X-64: ¦ F ¦ Portable Firefox OSX64 ¦
- Content/Index List: ¦ Intro ¦ Build/Run-Tools(for-Devs) { Portable-Apps-OS-X-64 ¦ Xcode ¦ Swift ¦ Platypus ¦ Pashua } ¦ Pre-Build(for-Devs) { PB-1 ¦ PB-2 ¦ PB-3 ¦ PB-4 ¦ PB-5 } ¦ Build(for-Devs) { B-1 ¦ B-2 ¦ B-3 ¦ B-4 } ¦ Post-Build(for-Users) ¦ Run/Execute/Test ¦ Errors ¦ Help-To-Build ¦ Extra-Notes { Load Folders Under RootFolder ¦ Show All Files Folders ¦ Related Unicode Chars ¦ Verify File Authenticity ¦ CodeSign } ¦ Abbreviations ¦ License(s) ¦
- • macOSX Catalina version is 10.15.x (mostly 64bit-only)
• macOSX Mojave version is 10.14.x (64bit+32bit)
- Note: • Verify files/apps
after download. And download only when download url/website begins with
“https”.
• If you only-want to USE built Apps, & do not want to completely compile/build, then go directly into App sub-dir/sub-folder, shown here & obtain*-OSX-64.dmg
(or*-OSX-64.tar.gz
or*-OSX-64.zip
) file release, and FOLLOW “POST-BUILD (for USER)” instruction shown on “Portable-AppName-OSX-64” page, to know what else you have to get & do.
• Some items/files/components we may-not or cannot be directly included inside in some of the built+shared App archive (*.dmg
,etc) file. Either because of License/proprietary restrictions or to provide you/USER more Security/Privacy: ( Some files/components should not be provided by someone-else, as it may have pre-fixed (or trackable) IDs/numbers/settings, etc or it has some restriction(s), So it is better+safer to load/install (those specific components) on your side, (to get your own & different IDs/numbers/etc). And some IDs/numbers inside some items/components need-to-be or should-be anonymized/randomized, to provide more Privacy/Security to USER, those are/will-be done & pre-included by us, and All of such matters/modifications are mentioned in that App’s page.
Script(s)/Tool(s), Config(s)/Settings, etc For “Portable-Apps-OS-X-64” (this project) are released with following License(s) + Restrictions + Permissions:
-
• GNU General Public License Version 3
(GPL v3)
• Do Not Use This To Kill/Harm/Violate (or Steal-from)(Any) Human/Community,Earth,etc
• Copyright © 2020 Erik T Ashfolk (<atErik@ÖυťĹöōķ·ċōm; atErik@AśhFölķ·ćōm> Do Not Copy Eml-Adrs, Type In English/Basic-Latin Char, No Soliciting Permitted). All rights reserved.
• (All other trademarks, etc cited here are the property of their respective owners.)
• (All other copyright items cited here are the copyright of their respective author/creator.)
Xcode is released by Apple. It includes complete toolset for developing Mac/macOS, iPhone/iOS, etc, IDE (GUI) for building Apps,etc, iOS simulator, source-code management, Frameworks & Tools, Command-Line-Tools(CLT), etc, etc, etc, etc.
At currrent stage of this project, we will-be/are using only/mostly Command-Line-Tools (CLT) portion of Xcode. CLT includes: SDK frameworks & headers, compiler (
gcc
, LLVM
, etc), Linker,
Make, etc etc.-
to install Xcode-CLT, run this command in Terminal window:
xcode-select --install
or, Visit Apple Dev site (and create a “free” account) & obtain only Xcode-CLT portion (not full Xcode), for now:
https://Developer.Apple.com/downloads
Command Line Tools for Xcode 11.5(dmg file, 260.4 MBytes) (May-20, 2020) has MD5:5620d026d2313934cdfee2499c10ccc4, SHA1:23943d6eaccdec9290077457252132707298210f, SHA256:4a6210962fe568d871e2b51ceb8836930031f432a8e1a7ec2e98f64768f87c79.
To get a sense on size of FULL Xcode: Xcode 11.5 (xip file, 8.12 GBytes) (May-20, 2020) has MD5:65a84fa871855af4f369fe643fe278e0, SHA1:4654b261841d0336cb90ea1c82d15fd7aa03c982, SHA256:a5568ae0d30d9d3be94416dbd1aa3a26f23ca5d937c4b9895913cda1b18ceea4.
Swift is released by Apple. Its a programming language, etc (to build Apps, etc). Since v2.2 it is released as open-source. It provides Swift related
LLVM
compiler & related toolchains,
frameworks & headers, etc to Xcode.At currrent stage of this project, we may/will-be/are using Swift Toolchain:
Older "Portable AppName.app" bundle is created/packaged by using the Platypus script wrapper (aka Platypus App builder) from http://sveinbjorn.sytes.net/platypus
-
New website:
https://Sveinbjorn.org/platypus
GitHub: https://GitHub.com/sveinbjornt/Platypus
Platypus is licensed under BSD-3-clause, & Platypus (v5.3 & later version) seems to be able to generate 64bit-only compatible app bundles, but it does not (digitally) sign or provides any option to sign the generated app bundle, So it seems, only Admin level privileged user can use+run Platypus generated apps in 64bit-only macOSX(Catalina & macOSX after it), and (it appears v5.3 & later version generated) apps can also be run/used in 64bit+32bit supported macOSX(Mojave & macOSX before it) by a less privileged user.
To wrap an App for macOSX Mojave & before it, use v4.9. Zip file is 1.7 MBytes, MD5:076f27017fde028948fe560dd7457b71, SHA1:490107b5da6f16cfe7d64692b1699905c3eba960.
To wrap an App for macOSX Catalina & after it, use v5.3 & later. v5.3 zip file is 3.3 MBytes, MD5:51ebf430b45529a7dd891b8d6cd80517, SHA1:dacaf4b6f9309f4abff3f453ea31fe0edf74dd05.
Pashua dialog uses completely 64bit compatible codes, so it seems to be a good choice for now (as a ‘dialog’/interaction assistor), (and its licensed-under BSD-3-clause), Check here:
-
Website:
https://www.BlueM.net/en/projects/pashua/
Github: https://GitHub.com/BlueM/Pashua
We have to use Pashua or similar, because older “Portable OSX Apps” (from “FreeSMUG”/“osx-pa”) do not include 64bit dialog/interaction software/tools, So cannot be run/executed on 64-only macOSX (Catalina or after it).
Pashua(dmg) v0.11 file has 1.8 MBytes, MD5:7492da10f78dde4833264eebbda9c210, SHA1:bcc843a1f889ff779a6b6acc1b90a27b72f040f5.
( PA = pa = Portable App )
BRING TOGETHER BUILD-RELATED ITEMS/OBJECTS,ETC (PREPARATION):
Here, We use “OSX” or “OSX-Old” (and
Not-“OSX64”) in-the-End of a Folder/Directory NAME to
indicate, that this Folder/Dir is for an older PA app (that was likely
obtained from “OsxPortableApps”/“FreeSMUG” site) & its not-compatible
with 64bit-only macOSX (Catalina & macOSX after it),
and, We use “OSX64” at-end of a Folder/Dir NAME (i.e:
“PortableOSX64App” or “PortableAppName-OSX64”
or “PortableAppName-OSX-64” etc) to indicate, this is where
we will use this-project & this is where we will work + create/build
our App that will/can run on both: 64-bit-only macOSX (Catalina & macOSX
after it) & also on 64bit+32bit based older macOSX (Mojave & macOSX
before it).
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/"
- Above folder can also be accessed in this shorter way in (Catalina or)
macOS (after it):
"/Projects/Portable-Apps-OS-X-64/"
Follow Create Folder(s) Under RootFolder section for macOS Catalina or macOS after it.
-
"/Users/MyUserName/MyProjects/PA-OSX64/"
)
( PA = Portable App )
- Above folder can also be accessed in this shorter way in (Catalina or)
macOS (after it):
- Note: To Devs, You Must Create Duplicate-Files
For “LICENSE” & “README.md” File(s), & Duplicates Must Have
Different FileNAME :
For Any Item(Program / Script / Tool / License / ReadMe file, etc)
Under This Project/Repo, (If Not Done Already/Yet), Devs/You
Need/Have To Add A “ReadMe” & A “License” File, You May/Can Do That
In This Way :
Use GitHub To Choose & Add Your Choice Of "LICENSE" Type & File,
Then Goto RAW View (Page/Mode/Button), Copy & Paste That
(RAW)-Info/Content Into Another NEW (Text) File With Such
File-Name:
"LICENSE.<License-Type/NAME-&-Version>.<Software/Script/Program/Tool-NAME>.txt"
(i.e: "LICENSE.MPL-2.0.Firefox.txt"). And You Also Need/Have To Create Another NEW File To Duplicate The Content Of “README.md”, It Will Be A Backup “ReadMe” File, But It Must Have A Different FileNAME:"README.<Software/Script/Program/Tool-NAME>.md"
(i.e: "README.Firefox.md").
This Will Allow To Clearly Show+Include : Which App Has What “LICENSE” File, & Which App Has What “ReadMe” File, & This Will AVOID The Problem Of OVERWRITE/DISCARD Of Same Named “LICENSE” File(s) Or Same Named “README.md” File(s), When Multiple Different-Project's Tool / Script / Program / License / README, etc Are (Or Will Be) Placed In Same Folder. This Project Uses (And Will Use) Multiple Items (From Different Folders) Into Same Folder. So Each File Must Have Unique (aka: Non-Conflicting, aka: different) File-NAME. PLEASE Follow The Convention We Laid Out, Thank You.
from here: https://Sveinbjorn.org/platypus
and install in your Mac computer, new version allows to build “*.app” for both: 64bit-only macOSX Catalina or macOSX after it, & also for 64bit+32bit older macOSX Mojave or macOSX before that.
Also get Platypus v4.9, as that is/was the last 32bit+64bit supported ( & working) Platypus (for older mcOSX), that allows to build/wrap macOS app⒮ for 64bit+32bit suppported older macOSX Mojave or macOSX earlier of that.
- Open dmg installer, Copy "Pashua.app", "Pashua.sh"
into below build related folder:
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/"
( shorter form of above location is:"/Projects/Portable-Apps-OS-X-64/"
)
( or, Copy in your userspace:"/Users/MyUserName/MyProjects/PA-OSX64/"
)
( PA = pa = Portable App )
(to convert them as Portable App or to convert them as Multi-instance App).
PB-5: Get (Language, Profile, License, etc) build related files/folders/bundles:
-
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/"
( above location’s shorter form is:"/Projects/Portable-Apps-OS-X-64/"
)
( or Paste into your userspace:"/Users/MyUserName/MyProjects/PA-OSX64/"
)
c: Obtain old PortableAppNameOSX App (i.e: PortableFirefoxOSX) (download from here(FreeSMUG/OsxPortableApps sites), or download any other non-portable macOS Apps directly from original releaser’s website.
d: Double-Click/Tap on
"PortableAppName_*.dmg"
or
"AppName_*.dmg"
file to view internal contents(files, bundles,
folders, etc).- 1st Create a
single-letter sub-dir/sub-folder by using the 1st alphabet/letter of
“AppName”, in the location which was shown in above PB-5-a step,
& also shown below:
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/"
)
then Create another sub-dir with “AppName”, under that single-letter sub-dir:
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/"
or,"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/AppName-OSX/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/"
or,"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/AppName-OSX/"
)
( or Create it inside your userspace, like this:
"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX-Old/"
or,"/Users/MyUserName/MyProjects/PA-OSX64/AppName-OSX/"
)
( NOTE: Use “OSX” or “OSX-Old” (and Not-“OSX64”) in the End, to indicate the App inside this folder is Not-Yet-Converted into a “PortableOSX64App”, & this App (very likely) was obtained from “OsxPortableApps”/“FreeSMUG” site . PA = pa = Portable App. )
"PA-AppName-OSX64"
under the location shown in PB-5-a step:-
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppNameOSX64/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppNameOSX64/"
)
( or Create that sub-dir inside your userspace, like this:
"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX64/"
)
"Portable AppName OS X"
inside ".../PortableAppNameOSX-Old/"
folder (or in ".../PA-AppName-OSX-Old/"
folder). And inside
that folder, you will/should find the portable app bundle
"Portable AppName.app"
."Portable AppName.app"
bundle, which is here:"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
( above location’s shorter form is:"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
)
( or access it inside your userspace:"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX-Old/Portable AppName OS X/Portable AppName.app"
)
and select“Show Package Contents”
option, to go inside the bundle:
"English.lproj"
(and "profile"
if it exists), from below location (this location is inside the
bundle):"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName OS X/Portable AppName.app/Contents/Resources/"
( above location’s shorter form is:"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX-Old/Portable AppName/Portable AppName.app/Contents/Resources/"
)
( or here:"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX-Old/Portable AppName OS X/Portable AppName.app/Contents/Resources/"
)
i-2: If you want to use your existing Portable-App’s settings/profile from"Portable AppName OS X"
(which is in your external storage/drive), then Copy"profile"
folder from that, into our build location.
i-3: If you want to use your existing App’s settings/“profile” in your/current system (inside your computer’s internal drive), with the newer “Portable AppName OSX64”, then copy below “profile” folder:
"/Users/MyUserName/Library/Applications Support/AppName/Profiles/********.default/"
( Note: some app’s Developer uses the app’s NAME inside"Applications Support/"
folder, some Dev uses his/her own or employer company NAME. So you should find out app’s company/business/group name also. )
-
"/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/"
( above location’s shorter form is:
"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/"
)
( or Paste in your userspace:
"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX64/"
)
BUILD/WRAP/GENERATE WITH PLATYPUS:
Tips: a good practice from beginning would-be, After getting this
‘script’
(Place it inside the recommended folder, that is shown few paragraphs above),
1st Rename it to
"script.sh"
, then Open "script.sh"
with your choice of code editing/developing editor/build software,Improve/Modify source code, Save,
then Use below commands to test if bash code syntaxes are right or where the fault⒮ is/are:
-
0┌─────────────────
1│MacNm:~ UsrNm$ sh -n /System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/script.sh
2│MacNm:~ UsrNm$ echo $?
3│0
4│MacNm:~ UsrNm$
5└─────────────────
( the above ‘script’ can also be accessed from here:
"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/script.sh"
)
When there is no syntax-error, (in other words, When the output is “0”),
then copy the"script.sh"
& paste it in same folder,
& Rename the"script.sh Copy"
file, into the"script"
,
then follow next/below stage/procedures.
“Portable AppName OSX64.app”
bundle, by using
Platypus:
-
To build new
“Portable AppName OSX64.app”
bundle,
choose these below files, directories, bundles, etc inside the Platypus GUI interface:-
• directory : English.lproj
• directory (optional) : profile
• bundle : AppName.app
• bundle : Pashua.app
• icon : P_AppName_Caution.icns
• icon : appIcon.icns
• sh-script : pashua.sh
• sh-script : pashua.sh.lib
• sh-script : script
• tool : filecount
• tool : dirsize
• readme-file : Read me.txt
• license-file : GPL-3.0_LICENSE_for_script.txt
• license-file : <App’s-License’s-shortName-&-version-number>_LICENSE_for_AppName.txt
• license-file : BSD-3-clause_LICENSE_for_Pashua.txt
• license-file : BSD-3-clause_LICENSE_for_Platypus.txt
• license-file : BSD-3-clause.txt
-
• directory : English.lproj
-
• Script Type : Shell : /bin/sh
• Script Path :/System/Volumes/Data/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/script
( above location’s shorter form is:"/Projects/Portable-Apps-OS-X-64/<1st-Alphabet-Of-AppName>/PortableAppName-OSX64/script"
)
( if you’re using your userpsace:"/Users/MyUserName/MyProjects/PA-OSX64/PA-AppName-OSX64/script"
)
• Interface : Text Window
• Unselected options : Run with root privileges , Run in background , Accept dropped items
• Selected/Check-Marked options : Remain running after execution
• App Name : Portable AppName OSX64 (or specify what you want)
• Fill in other boxes: identifier, author, etc
B-4: Then tap/click/select/press the “Create App”
button.
It will create/generate a new “Portable AppName OSX64.app”
bundle, that is
compatible with 64-only macOSX (Catalina or macOSX after it), and also
compatible with 64bit+32bit macOSX (Mojave or macOSX earlier of it)
Users/you may have to download+add some files or apps or components
(or change a settings) by yourself, & place that inside a specific
sub-folder location, inside the “*.app”
bundle,
which is inside the downloaded “*.dmg”
(archive)
file.
In different App’s page, instruction in this section/paragraph,
will be different.
This section/paragraph may also be empty, if User have to do nothing.
“*.app”
App/bundle.You may OPTIONALLY do these:
-
• Which “profile” folder is used by the running AppName ?
- AppName > main menu > ... > Show Profile Folder: ...
If you have spotted an bug/error/fault, then let us know,
create/report an issue under this project in GitHub.
And during/after build, if you received/observed/found Error(s)
please Write down what Error⒮ you’re getting,
try to research & try to solve as much possible,
and/then Let us know about your unsolved errors & Share your code
changes
by creating an
Issue
here in GitHub, & submit info.
If no errors, even then please share your final working code, your OS
info, etc (if you want to)
either: by Forking/Cloning (this project) + Edit/Change & Test ‘script’
file in your side/computer + Push your own (successful/working) code-changes
inside your own (this)-cloned-project first + then send a Pull-request to
this project,
or: by Sharing/pasting your code-changes, by using the create new “Issue”
option in GitHub under this project.
Please help+contribute+collaborate+improve+rectify current codes to
build this bash-shell ‘script’ (or apple-script or ..., etc ),
so-that it can be run/used by Platypus or run/used directly by user,
To run macOSX Apps on (64-bit) macOSX from portable/external
drive/storage⒮), or run macOSX App as a second/third/multi-instance
of same App.
Thanks in advance.
Create Directory Under Root-Directory: ( Directory = Folder ) |
To create "MyProjects" folder in mac hard drive (not under your user-name),
you may edit synthetic.conf :
Now "MyProjects" or "Development" folder(s) can be accessed in these ways:
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Show All Files & Folders in macOS: |
To see all files in Finder (inlcuding Hidden/System) in macOS,
i executed below 2-commands:
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Goto Top or Index |
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• Low-Density Dotted Grph Char ░ ░ 176 | • Medium-Density Dotted ▒ ▒ 177 | • High-Density Dotted ▓ ▓ 178 |
• Block █ █ █ 219 | • Bottom Half-Block ▄ ▄ ▄ 220 | • Top Half-Block ▀ ▀ ▀ 223 |
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Box-Drawings: | ||
• Light-Horizontal ─ ─ | • Light-Vertical │ │ | • Light-Down&Right ┌ ┌ |
• Light-Down&Left ┐ ┐ | • Light-Up&Right └ └ | • Light-Up&Left ┘ ┘ |
• Light-Vert&Right ├ ├ | • Light-Vert&Left ┤ ┤ | • Light-Down&Horizontal ┬ ┬ |
• Light-Up&Horizontal ┴ ┴ | • Light-Vert.&Horiz. ┼ ┼ | |
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• 📁 1F4C1, File Folder. Closed | • 📂 1F4C2, Open File Folder | • 📃 1F4C3, Page with curl. Rolled Paper |
• 📄<1F4C4, Page facing Up. Page/Paper/Files | • 📤 1F4E4, Outbox Tray. For Send Out. Copy | • 📥 1F4E5, Inbox Tray. For Receiving. Paste |
• Warning Sign ⚠︎ (Txt) U+26A0 | • Warning Sign | • Left-Pointing Magnifying Glass 🔍 U+1F50D |
• Right-Pointing Magnifying Glass 🔎 U+1F50E | • Computer (Laptop) 💻 U+1F4BB | • Monitor/Screen 🖳 |
• Computer (Desktop) 🖥 U+1F5A5 | ||
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• Middot “·” · 🍎⌥Opt+⇧Shift+9 ❖Alt+250 / ❖Alt+0183 | • Bullet “•” • 🍎⌥Opt+8 ❖Alt+249 | |
• Apostrophe (aka Vertical Single-Quote) ' ' ' | • (Vertical/Straight/Double) Quotation-Mark " " " | • Grave-Accent (aka Backtick/Tick, DiacriticalGrave) ` (`) ` ` |
• Acute-Accent ´ ´ | • Full-Width Quotation-Mark " | • Full-Width Apostrophe ' |
• (Curved/Curly) Left Double Quotation-Mark: “ (“) (“) “ 🍎⌥Opt+[ ❖Alt+0147 | • (Curved/Curly) Right Double Quotation-Mark: ” (”) (”) ” 🍎⌥Opt+⇧Shift+] ❖Alt+0148 | • Double High-Reversed-9 Quotation-Mark ‟ ‟ |
• (Curved/Curly) Left Single-Quotation-Mark ‘ (‘) ‘ ‘ 🍎⌥Opt+] ❖Alt+0145 | • (Curved/Curly) Right Single-Quotation-Mark ’ (’) ’ ’ 🍎⌥Opt+⇧Shift+] ❖Alt+0146 | • Single High-Reversed-9 Quotation-Mark ‛ ‛ |
• (CJK) Reversed Double Prime Quation Mark 〝 U+301D • (CJK) Double Prime Quotation Mark 〞U+301E | ||
• (Single)-Vertical-Line (aka Pipe Char) "|" | | | | • (Single)-Broken-Bar "¦" ¦ ¦ ❖AltGr+` ❖AltGr+6 ❖AltGr+⇧Shift+Right\ | |
• Ampersand (aka And) & & & | • Less-Than < < < | • Greater-Than > > > |
• Non-Breaking Space " "   🍎⌥Opt+Space ❖Alt+0160 ❖Alt+255 | • Narrow No-Break Space " "   | • Space " "   |
• Zero-Width Space(ZWSP) "" ​ U+200B | ||
• Percent % % | • Asterisk * * * | • Exclamation ! ! ! |
• Number (aka Hash, Pound-Sign) # # # | • Plus + + + | • Comma , , , |
• Period (aka dot, full stop) . . . | • Solidus (Forward-Slash) / / / | • Colon : : : |
• SemiColon ; ; ; | • Equals = = = | • Question ? ? ? |
• Commercial-At @ @ @ | • Square-Bracket [ ] [ ] [ ] | • Reverse-Solidus (Back-Slash) \ \ \ |
• Circumflex-Accent (Hat) (Caret) ^ ^ ^ | • Low-Line (aka LowBar, UnderBar, UnderScore) _ _ _ | Full-Width Asterisk * U+FF0A |
• Registered-Trademark: ®(base) ®️️(emj) ®︎(txt) ® U+00AE 🍎⌥Opt+r ❖Alt+0174 | • Copyright: ©(base) ©️️(emj) ©︎(txt) © U+00A9 🍎⌥Opt+g ❖Alt+0169 | • Trademark: ™ ™ 🍎⌥Opt+⇧Shift+2 ❖Alt+0153 |
• Copyleft © (ɔ) | ||
• Euro: € € 🍎⌥Opt+2 ❖Alt+0128 | • Cent: ¢ ¢ 🍎⌥Opt+4 ❖Alt+155 | • Yen: ¥ ¥ 🍎⌥Opt+y ❖Alt+157 |
• Pound (Currency-Sign) £ £ 🍎⌥Opt+3 ❖Alt+156 | • Dollar $ $ $ | |
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• Apple symbol “”  U+F8FF 🍎⌥Opt+⇧Shift+k (macOS) | • Red Apple “🍎”(emj)  U+E345  🍎︎(txt) | • Green Apple “🍏” 🍏 U+1F34F 🍏 🍏︎(txt) |
These char(s) also look like an Apple, & displayed with Unicode Combining Diacritics: • Ag (Ol-Chiki) “ᱜ” U+1C5C (Apple/Mango) ̀ᱜ , ᱜ̀ , ᱜ́ , ᱜ̀ , ᱜ́ , ᱜ̌ , ᱜ̇́ • Ha (Limbu) “ᤜ” U+191C , ᤜ+ᤨ=“ᤜᤨ” , ᤜ+ᤧ=“ᤜᤧ” , ᤜ+ᤪ=ᤜᤪ , ᤜ͑ , ᤜ͗ , ᤜ̀ , ᤜ́ , ᤜ̍ , ᤜ̀ , ᤜ́ , ᤜ̖ , ᤜ̗ , ᤜ̌ , ᤜ̭ , ᤜ̜ , ᤜͅ • Low-Ca (Tai-Tham) “ᨩ” U+1A29 ᨩ̴ , ̴ᨩ , ᨩ̀ , ᨩ́ • High-Ca (Tai-Tham) “ᨧ” U+1A27 ̴ᨧ , ᨧ̴ , ᨧ̀ , ᨧ́ • Mem-Qoph (Pahlavi) “𐭬” (R-to-L) U+10B6C • Om (WarangCiti) “𑣿” U+118FF • Latin O with Acute “Ó” U+00D3 • o with grave “ò” U+00F2 • o with acute “ó” U+00F3 • Small Omicron with Tonos/AcuteAccent (Greek) “ό” U+03CC (Apple/Orange) • Ban (Georgian) “ბ” U+10D1 & “Ბ” U+1C91 (Apple/Orange) • AntiClockwise Clock-Circle Arrow “⥀”(base) “⥀︎”(txt) (Apple) • Tu (Linear-B B069) “𐀶” U+10036 (Apple/Peach) • Ra (Telugu) “ర” U+0C30 (Apple/Orange) • Da (Telugu) “ద” (apple) U+0C26 ద̖ , ద̗ , ద̜ , ద̨ , ద̩ , ద̹ , దͅ , ద᪹ , ద᪺ • Ba (Mayanmar/Burmese) “ဗ” U+1017 (an Apple in sideway) ̴ဗ , ဗ̴ , ဗ̖ , ဗ̗ , ဗ̜ , ဗ̨ , ဗ̩ , ဗ̭ , ဗ̹ , ဗͅ , ဗ᪹ , ဗ᪺ • Yesieung (Hangul Jamo) “ㆁ” U+3181 • Dha (Kannada) “ಧ” U+ (Upside-down Apple falling from a tree-branch) • Tha (Tai-Tham) “ᨵ” U+1A35 ᨵ̖ , ᨵ̗ , ᨵ̴ , ̴ᨵ , ᨵ̜ , ᨵ̨ , ᨵ̩ , ᨵ̭ , ᨵ̹ , ᨵ᪹ , ᨵ᪺ |
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• “Squared-Plus” “⊞” ⊞ U+229E used by Wikipedia as indicator for Windows Flag/Logo/Key symbol, ❖Win+B ❖Win | • Kangxi “⽥” U+2F65 | |
• “Black Diamond Minus White X” “❖” ❖ U+2756 used by others+me to indicate Windows Flag/Logo/Key symbol | • CJKUI “㗊” U+35CA | |
• Ro (Halfwidth Katakana) “ロ” U+FF9B (its like “White Vertical Rectangle” “▯” U+25AF) | • Nu (Vai) “ꖸ” U+A5B8 | |
These also look like a Windows or Windows: • CJKUI “田” U+7530 • CJKUI “毌” U+6BCC • “畋” U+754B = 田X = WindowsX = Windows10 • Esh (Old Italic) “𐌎” U+1030E • CJKUI “回” U+56DE • Squared-Square “⧈” U+29C8 • He (Old Itlaic) “𐌇” U+10307 • Squared Minus “⊟” U+229F • Clear-Screen symbol “⎚” U+239A • White Square with Vertical Bisecting Line “◫” U+25EB • CJK = Chinese Japanese Korean, CJKUI = CJK Unified Ideograph • Lagab (Cuneiform) “𒆸” U+121B8 • Lagab-Lagab “𒇔” U+121D4 |
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• Goat “🐐”(emj) 🐐 U+1F410 🐐︎(txt) often used to indicate GNU software, GNU/GPL-License, GNU-Hurd OS, GNU-BSD OS, etc. Wildebeest & Goat🐐 are in similar family & have similarity. | ||
• Egypt Hiero. Goat/kid 𓃙 U+130D9 • Ibex 𓃵 U+130F5 • Hartebeest 𓄃 U+13103 • Oryx 𓃲 U+130F2 | ||
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• Penguin “🐧”(emj) 🐧 U+1F427 🐧︎(txt) often used to indicate GNU-Linux-OS. Tux is a 🐧︎ penguin |
Combining-Diacritics (with Unicode hex code-point):
• ◌̀ 300 • ◌́ 301 • ◌̃ 303 • ◌̆ 306
• ◌̇ 307 • ◌̌ 30C • ◌̍ 30D • ◌̖ 316
• ◌̗ 317 • ◌̜ 31C • ◌̨ 328 • ◌̩ 329
• ◌̭ 32D • ◌̴ 334 • ◌̹ 339 • ◌̀ 340
• ◌́ 341 • ◌ͅ 345 • ◌͑ 351 • ◌͗ 357
• ◌ͨ 368 • ◌᪹ 1AB9 • ◌᪺ 1ABA • ◌᷎ 1DCE
• ◌᷃ 1DC3 • ◌᷎ 1DCE • ◌ᷗ 1DD7 • ◌ᷛ 1DDB
• ◌ᷞ 1DDE |
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• Congruence Relation Symbol ≡ ≡ ≡ A 240 U+2261 | • Vertical Ellipsis ⋮ U+22EE vellip | • Menu/App key ▤ |
• Identical To ≡ | • Strictly Identical To ≣ | • Greek Capital Letter Xi Ξ |
• Not-Equal-To ≠ ≠ ≠ 🍎⌥Opt.= | • Almost-Equal-To ≈ ≈ ≈ ≈ ≈ 🍎⌥Opt+x | • Division ÷ ÷ 🍎⌥Opt+? 🍎⌥Opt+/ ❖Alt+0247 |
• Plus-Minus ± ± 🍎⌥Opt+⇧Shift+= ❖Alt+241 | • Infinity ∞ ∞ ∞ 🍎⌥Opt+5 | |
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• White Frowning Face ☹ ️ ☹/️ ☹/️ ☹︎(txt) | • Worried Face 😟(emj) 😟 0x1F61F 😟︎(txt) | • White Smiling Face ☺ ☺ 0x263A ☺︎(txt) |
• Slightly Smiling Face 🙂(emj) 🙂 0x1F642 🙂︎(txt) | • Black Smiling Face ☻ ☻ 0x263B ☻︎(txt) | |
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• Ballot Box ☐ ☐ U+2610 | • Ballot Box with Check ☑ ☑ U+2611 ☑︎(txt) | • Ballot Box with X ☒ ☒ U+2612 ☒︎(txt) |
• ª U+00AA ª ª • ʈ U+0288 ʈ |
Unicode Tricks+Tips: |
• To display an Emoji/Emoticon(emj) as a Textual(txt) glyph (if
available/renderable), Use a
VS15-char(︎
or ︎) after the Emoji, (or apply CSS, i.e: span.gray
{ -webkit-filter: grayscale(100%); filter: grayscale(100%); } ).• When an Emoji-Modifier character (i.e: “Emoji Modifier FitzPatrick Type-6” character 🏿 or 🏿 U+1F3FF) is placed after an Emoji (not all Emojis, but usually Emojis with (human)-body/body-parts are supported), then that Emoji will appear with dark/gray color/skin-tone, but many (font/glypgh/emoji)-Rendering-engine/system still does not support this "Human Diversity" for all Emojis! • If you want to Join a diacritical-mark with an Unicode-char(U-char), then place diacritic(s)-char(s) after the base/primary U-char in sequence, in such case Text/Font Rendering Engine will/may join them as a sequence of single-char to display, so your Search/Find(Ctrl+F) option/button may or may-not work to find it, But if you want to join AND also want to make sure to be able to search/find those char(s) separately, then place the CGJ-char(U+034F or ͏ or ͏) in-between them. Text/Font Rendering Engine in your system may-not work/support/uptodate as expected/instructed/requested by Unicode consortium/group. • If you want to display a character & a diacrtic-mark separately & close to each other, but without joined-by the Font/Text rendering engine/system, then place a ZWNJ char(U+200C ‌ or ‌ or ‌) in between them. |
http://Liberties.WikiDot.com/symbols1 http://Liberties.WikiDot.com/ligatures1 https://en.Wikipedia.org/wiki/Unicode_font https://en.Wikipedia.org/wiki/List_of_Unicode_characters |
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Add Signature With App/Code: |
Sign (aka: “codesign”, aka: add digital-signature)
a macOSX binary app, without being in the Mac Developer Program: https://StackOverflow.com/questions/27474751/ Apple Developer Program (ADP) requires $99 fee ! & that allows a Dev to release (signed) App with signature, & that App (if its a general app) can be used by less-privileged user (and ofcourse by any privileged user). Apple Developer site/website (not ADP) allows to create “Free” account, by using a user’s/dev’s Apple-ID, that allows to download/get some basic Development related items for free, like: Xcode, Xcode-CLT, etc. |
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• FF = Firefox . A web-browser from Mozilla Foundation. Before FF v57 it used Gecko engine. Since v57, FF was renamed as “Firefox Quantum”(FFQ) & began to use a different & new web-browser engine, & Mozilla REMOVED SUPPORT FOR ALL PREVIOUS ADDONS/PLUGINS in FFQ !!! and, Although major parts of new engine were+are mostly based on Servo,..engine but it is still (deceptively/purposely) named/known as same “Gecko”! some users calls/identifies it GwS(“Gecko-with-Servo” or “Gecko-w/Servo”) or SbG(“Servo-based-Gecko”) or in-short just calls it “Servo” engine. I will call it here, just Servo or GwS or SbG. FFQ in iOS was forced to use WebKit based engine. Lots of PLUGINS existed & was released for (older) Gecko based older FF (before v57), Mozilla STOPPED sharing/distrubuting ALL OF THOSE ADDONS/PLUGINS for older Gecko based older “Firefox” !!! Which indicated (again & sadly, that) Mozilla products are not-reliable & not-stable & cannot be depended-upon. Now there are very VERY LESS PLUGINS availble/ported/released for Servo/GwS based FFQ (v57 & after). WebRTC is kept in enabled state by-default, which can reveal user’s local location without user’s consent with full-awareness, which is a violation of Privacy-Rights, & this type of violation is also done by other new web-browsers too! |
• SF = AS = Safari . A web-browser developed by Apple Inc . Proprietary . Uses open-source WebKit based engine. WebKit was closed-source & based-on OpenSource KDE-HTML(KHTML) layout engine & OpenSource KDE-JS(KJS) engine, etc. KHTML in WebKit was renamed into WebCore, & KJS in WebKit was renamed into JavaScriptCore by Apple Inc. Later WebKit was made open-source(LGPL) by Apple Inc, and then Adobe Systems, KDE, Igalia, & others joined. Later JavaScriptCore was replaced with SquirrelFish JS (SFX) engine in WebKit. WebKit was internally upgraded into WebKit2. Many other web-browsers are actually based on modified/customized version of WebKit engine. WebKit devs have removed GC related codes, after Google forked WebKit & created (WebKit-based) Blink for GC. Apple Inc forcefully/indirectly restricts other devs/groups, i.e: devs are forced to use WebKit to develop their apps for macOS/iOS, etc. |
• CM = CH = Chromium . Open-Source . A web-browser initially developed by Google LLC. Uses Blink rendering engine (Blink is based on modified WebKit engine), & V8 (JavaScript engine). Later Microsoft, Igalia, Yandex, & others joined to develope CM. Later Facebook, Opera Software, Adobe Systems, Intel, IBM, Samsung, & others joined to develope Blink. Many many web-browsers are actually based on modified/customized version of this CM web-browser or Blink engine from CM. |
• Ch = GC = Chrome = Google-Chrome = GCh = gCh = gCH . Ch is developed by Google LLC . Many features+components are Proprietary & runs various binaries even before user logins into their OS, & does-not provide any option to completely disable/remove such malware-like behavior. GC web-browser’s engine is based-on Chromium web-browser. Initially used WebKit rendering engine, later Google eventually forked WebKit to create Blink (BSD-License) based engine, now all Google-Chrome variants are using Blink except in iOS, in iOS its forced to use WebKit based engine. |
• AOS = 🤖︎ = Andr = Android OS . A (GUI) OS developed by Google LLC (under Alphabet Inc), with members of OHA consortium, & by open-source dev(s)+individual(s). Many components are open-source, except these CLOSED-SOURCE components: “Google Play”, “Google Play Services”, etc, etc, etc). Andr uses (BSD based) Bionic C-Lib, uses ToyBox (based on older BusyBox) based Unix utilities, mksh, etc. Andr uses modified Linux-kernel. |
• iOS = 🍎📱 . Developed by Apple Inc, used in/as iPhone OS, iPad OS, etc. Its a closed-source GUI OS. Based on (Unix->BSD->) Darwin OS. Uses Hybrid(XNU) Kernel. |
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