asmwarrior / threepp

C++17 port of three.js (r129)

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threepp (Work in progress)

Cross-platform C++17 port of the popular Javascript 3D library three.js r129.

Current state of the project

Most of the core library has been ported, including advanced rendering capabilities, however much remains to be done..

What works?
  • Line, Points, Mesh, InstancedMesh
  • Geometries [Box, Sphere, Plane, Cylindrical, Capsule, Tube, ++]
  • Lights [Ambient, Directional, Point, Spot, Hemi]
  • Raycasting [Mesh, Line, Points]
  • 2D/3D Textures, 3D text, Sprites, RenderTarget
  • Transparency, Shadows
  • Morphtargets, Bones
  • OrbitControls, FlyControls
  • Water and Sky shaders
  • Loaders [Binary STL, OBJ/MTL, SVG]
  • Basic Audio support using miniaudio
  • Generic model loader based on Assimp
  • Easy integration with Dear ImGui

Builds on Windows, Linux, MacOS, MinGW and with Emscripten.

But, but why?

Because fun.

How to build

threepp is easiest built in conjunction with vcpkg.

vcpkg (using manifest mode)

Call CMake with -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake

Add optional features by listing them with -DVCPKG_MANIFEST_FEATURES=feature1;feature2

See vcpkg.json for available features.

Building under MinGW

Under MinGW you'll need to specify the vcpkg triplet:

-DVCPKG_TARGET_TRIPLET=x64-mingw-[static|dynamic]  # choose either `static` or `dynamic`.
-DVCPKG_HOST_TRIPLET=x64-mingw-[static|dynamic]    # <-- needed only if MSVC cannot be found. 
Building examples with Emscripten

Additionally pass:

-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE="[path to emscripten]\emsdk\upstream\emscripten\cmake\Modules\Platform\Emscripten.cmake"

to CMake. This will generate .html versions of a subset of the examples to be loaded in a browser.

Optional downstream dependencies

When consuming threepp in your own application, some headers will require additional dependencies in order to compile.

Header Dependency Description
AssimpLoader assimp Import a wide variety of different 3D formats
SVGLoader pugixml Import SVG files
ImguiContext imgui ImGUI utility
Audio* miniaudio Audio playback

Implementation notes

In general, you'll find that math classes are value types, while threepp expect smart pointers for other types. For convenience, geometries, materials etc. has a static ::create function that returns a std::shared_ptr. Thus, you don't necessarily need to handle memory explicitly using threepp. Furthermore, materials, geometries and textures are automatically disposed when they go out of scope. Yay!

Example

#include "threepp/threepp.hpp"

using namespace threepp;

auto createBox(const Vector3& pos, const Color& color) {
    auto geometry = BoxGeometry::create();
    auto material = MeshPhongMaterial::create();
    material->color = color;
    
    auto box = Mesh::create(geometry, material);
    box->position.copy(pos);
    
    return box;
}

auto createPlane() {
    auto planeGeometry = PlaneGeometry::create(5, 5);
    auto planeMaterial = MeshLambertMaterial::create();
    planeMaterial->color = Color::gray;
    planeMaterial->side = Side::Double;
    
    auto plane = Mesh::create(planeGeometry, planeMaterial);
    plane->position.y = -1;
    plane->rotateX(math::degToRad(90));
    
    return plane;
}

int main() {

    Canvas canvas("Demo");
    GLRenderer renderer{canvas.size()};

    auto scene = Scene::create();
    auto camera = PerspectiveCamera::create(75, canvas.aspect(), 0.1f, 100);
    camera->position.z = 5;
    
    OrbitControls controls{*camera, canvas};

    auto light = HemisphereLight::create();
    scene->add(light);

    auto plane = createPlane();
    scene->add(plane);
    
    auto group = Group::create();
    group->add(createBox({-1, 0, 0}, Color::green));
    group->add(createBox({1, 0, 0}, Color::red));
    scene->add(group);

    canvas.onWindowResize([&](WindowSize size) {
        camera->aspect = size.aspect();
        camera->updateProjectionMatrix();
        renderer.setSize(size);
    });
    
    Clock clock;
    canvas.animate([&]() {
        
        float dt = clock.getDelta();
        group->rotation.y += 1.f * dt;

        renderer.render(*scene, *camera);
    });
}

Consuming threepp using a custom vcpkg-registry

See here for an example of how threepp may be consumed as a library in a separate project using vcpkg.

Screenshots

Fonts LeePerrySmith Shadows Crane Physics Water

About

C++17 port of three.js (r129)

License:MIT License


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