asiekierka / llvm-mos-sdk

SDK for developing with the llvm-mos compiler.

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LLVM-MOS SDK

The LLVM-MOS compiler toolchain and platform libraries.

API Reference

Supported platforms

  • Atari 8-bit
    • XEX file
    • 8-KiB or 16-KiB standard cartridge
  • Commander X16
  • Commodore 64
  • Commodore PET
  • CP/M-65
  • Dodo 6502 Game System
  • MEGA65
  • NES
    • NES-NROM
    • NES-MMC1
    • NES-MMC3
    • NES-CNROM
  • Ohio Scientific Challenger 1P
  • PC Engine
    • PC Engine CD
  • RPC/8e (RedPower 2)
  • 6502 simulator (included)

Notable features

  • Broad C99 and C++11 freestanding standards compatibility
    • Interrupt handling
    • C++ templates
    • C++ virtual functions
    • C++ new/delete
    • C++ Run-Time Type Information (dynamic_cast, typeid)
    • C++ static constructors/destructors (run before and after main)
    • C++ "magic" function local static constructors/destructors
  • The high and low-level optimizations expected of a young-ish LLVM backend
    • Sophisticated register allocation over A, X, Y, and a field of 16 2-byte zero-page (imaginary) registers
    • The imaginary registers can be placed anywhere and need not be contiguous.
    • The calling convention passes through registers whenever possible.
    • Loop optimizations to select 6502 addressing modes
    • Whole program "static stack" optimization
      • Automatically identifies non-reentrant functions and allocates their frames as static globals
      • Programs without recursion or complex function pointers may not need a soft stack at all.
      • No manual annotations required
    • Link time inlining and optimization across the whole program
      • Includes SDK libraries. Library calls can be often optimized away completely!
  • Excellent compiler usability
    • Clang's world-class error messages
    • IDE integration through the included custom clangd's Language Server Protocol
    • Straightforward invocations to compile for various targets: mos-c64-clang++ -Os -o game.prg game.cc
  • A small standard library sufficient to provide the above and a few extras
    • Simple printf
    • Simple malloc/free
    • exit, _Exit, and atexit
  • An ELF file format implementation
    • All the usual POSIX tools for working with object files: readelf, nm, etc.
    • A GAS-compatible assembler for the 6502 with a complete macro system
  • A lld linker implementation for the 6502
    • All the usual trimmings of an ELF lld backend
      • Link-time garbage collection
      • Symbol map exports
      • Linker scripts
      • GCC ld compatibility

Notably missing features

  • A hosted C with all the standard library bells and whistles.
  • Float/double
  • C++ Exceptions

Getting started

Download

First, download and extract the archive for your platform.

(Optional) Add LLVM-MOS to PATH

If you like, you can add LLVM-MOS to your path. This will make accessing LLVM-MOS from the command line easier.

WARNING: Don't install LLVM-MOS into your path if you already have LLVM/Clang installed. LLVM-MOS conflicts with other LLVM/Clang installations.

POSIX

Add the following line to your shell profile (~/.bashrc, ~/.zshrc, etc...):

export PATH=$PATH:<arbitrary-install-directory>/bin

To work with CMake-enabled IDEs, it may also need to be added to your desktop profile (~/.gnomerc, KDE, etc...).

Windows

rundll32.exe sysdm.cpl,EditEnvironmentVariables
# Edit "Path" user variable
# Add entry for "<arbitrary-install-directory>\bin"

Afterwards, new shells will have direct access to LLVM-MOS.

Compile an Example

Once installed, you can compile a sample program with a direct command. You will need to prefix clang (or clang++) with a specific MOS platform provided by the SDK. This will ensure clang loads the correct configuration to generate executables and libraries for that target.

Platform Command
Atari 8-bit (.XEX) mos-atari8-clang
Atari 8-bit (Standard cartridge) mos-atari8-stdcart
Commander X16 mos-cx16-clang
Commodore 64 mos-c64-clang
Commodore PET mos-pet-clang
CP/M-65 mos-cpm65-clang
Dodo 6502 Game System mos-dodo-clang
MEGA65 mos-mega65-clang
NES (CNROM mapper) mos-nes-cnrom-clang
NES (MMC1 mapper) mos-nes-mmc1-clang
NES (MMC3 mapper) mos-nes-mmc3-clang
NES (NROM mapper) mos-nes-nrom-clang
Ohio Scientific Challenger 1P mos-osi-c1p-clang
PC Engine mos-pce-clang
PC Engine CD mos-pce-cd-clang
RPC/8e (RedPower 2) mos-rpc8e-clang
6502 simulator mos-sim-clang
$ cat <install_dir>/examples/hello-putchar.c
#include <stdio.h>

int main(void) {
  const char *cur = "HELLO, PUTCHAR!\n";
  while (*cur)
    __putchar(*cur++);
  return 0;
}

$ mos-c64-clang -Os -o hello.prg <install_dir>/examples/hello-putchar.c

$ ls -l hello.prg
... 77 ... hello.prg

$ hexdump -C hello.prg
00000000  01 08 0b 08 5d 1e 9e 32  30 36 31 00 00 00 20 1e  |....]..2061... .|
00000010  08 4c 14 08 60 8d 4c 08  20 13 08 ad 4c 08 60 a2  |.L..`.L. ...L.`.|
00000020  01 a9 48 c9 0a f0 10 20  d2 ff bd 3b 08 e8 e0 11  |..H.... ...;....|
00000030  d0 f1 a2 00 a9 00 60 a9  0d 4c 26 08 48 45 4c 4c  |......`..L&.HELL|
00000040  4f 2c 20 50 55 54 43 48  41 52 21 0a 00           |O, PUTCHAR!..|
0000004d

$ mos-c64-clang -Os -o hello.s -Wl,--lto-emit-asm <install_dir>/examples/hello-putchar.c

$ cat hello.s
        .text
        .file   "ld-temp.o"
        .section        .text.main,"ax",@progbits
        .globl  main
        .type   main,@function
main:
        ldx     #1
        lda     #72
.LBB0_1:
        cmp     #10
        beq     .LBB0_4
.LBB0_2:
        ;APP
        jsr     __CHROUT
        ;NO_APP
        lda     .L.str,x
        inx
        cpx     #17
        bne     .LBB0_1
        ldx     #0
        lda     #0
        rts
.LBB0_4:
        lda     #13
        jmp     .LBB0_2
.Lfunc_end0:
        .size   main, .Lfunc_end0-main

...Superfluous ASM...

        .type   .L.str,@object
        .section        .rodata.str1.1,"aMS",@progbits,1
.L.str:
        .asciz  "HELLO, PUTCHAR!\n"
        .size   .L.str, 17

Note that the generated ASM output will contain more than actually ends up in the binary. This is because this assembly is emitted before a link-time garbage collection pass discards functions that aren't actually referenced.

Developing for 6502 with CMake

A CMake package and toolchain file are provided to make targeting MOS from CMake easy.

Create a new source directory with a CMakeLists.txt like the following where LLVM_MOS_PLATFORM is set to any platform supported by the SDK:

cmake_minimum_required(VERSION 3.18)
set(LLVM_MOS_PLATFORM c64)
find_package(llvm-mos-sdk REQUIRED)
project(llvm-mos-sdk-foo)
add_executable(foo foo.c)

Note: If LLVM-MOS was not added to PATH, set -DCMAKE_PREFIX_PATH=<arbitrary-install-directory> to match the install prefix of LLVM-MOS so find_package will work correctly.

Development

To modify the SDK, you'll need to be able to build it yourself. This requires a working LLVM-MOS compiler, which can be found in the current SDK release. Accordingly, make sure to install the SDK first using the instructions above.

Install ninja

For the steps below to work as-is, you'll need to install Ninja, the fast, parallel build tool favored by LLVM developers. Instructions for your platform will vary; see https://ninja-build.org/.

Alternatively, you can set -G "Makefile" in each CMake command to use standard UNIX Makefiles, or you can substitute any other CMake-supported generator. Your compile times may take a hit, and LLVM is already very slow to build, so Ninja is highly recommended.

Build and Install LLVM-MOS-SDK

Set CMAKE_INSTALL_PREFIX below to the LLVM-MOS installation directory. This will replace the SDK portion of the installation with the newly built artifacts on ninja install.

$ git clone https://github.com/llvm-mos/llvm-mos-sdk.git
$ cd llvm-mos-sdk
$ mkdir build
$ cd build
$ cmake -G "Ninja" -DCMAKE_INSTALL_PREFIX=<sdk-install-directory> ..
$ ninja install

The complete SDK will now be present in the install prefix.

About

SDK for developing with the llvm-mos compiler.

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