Final State Machine example in Java
This is one of the simplest and good looking FSM written in Java.
All implementation contained in the same file which takes only ~100 lines of code (with examples).
Example
This example shows the transitions within the media player at the touch of a button.
Each transition contains a simple demo action that prints a text to the console.
Set<Transition> musicTransitions = new HashSet<>(asList(
new Transition(State.MUSIC_STOPPED /* β© */, State.MUSIC_PLAYING,/* π₯ */ Event.PRESSED_PLAY_BUTTON, /* π */ Example.playAction),
new Transition(State.MUSIC_PLAYING /* β© */, State.MUSIC_PAUSED, /* π₯ */ Event.PRESSED_PAUSE_BUTTON,/* π */ Example.pauseAction),
new Transition(State.MUSIC_PLAYING /* β© */, State.MUSIC_STOPPED,/* π₯ */ Event.PRESSED_STOP_BUTTON, /* π */ Example.stopAction),
new Transition(State.MUSIC_PAUSED /* β© */, State.MUSIC_STOPPED,/* π₯ */ Event.PRESSED_STOP_BUTTON, /* π */ Example.stopAction),
new Transition(State.MUSIC_PAUSED /* β© */, State.MUSIC_PLAYING,/* π₯ */ Event.PRESSED_PLAY_BUTTON, /* π */ Example.playAction)
));
IState initialState = State.MUSIC_STOPPED;
FSM musicFSM = new FSM(musicTransitions, initialState);
// Let's create some music events and then run them
List<IEvent> musicPlayerAutoScript = asList(
Event.PRESSED_PLAY_BUTTON,
Event.PRESSED_PAUSE_BUTTON,
// Example of Event with data
DataEvent.of(Event.PRESSED_PLAY_BUTTON, "(Bob Marley - Bad Boys)"),
Event.PRESSED_STOP_BUTTON
);
for (IEvent playerEvent : musicPlayerAutoScript)
musicFSM.fireTransitionEvent(playerEvent);
The result would be the following:
Real usage improvements
- Add null checks (at least in
fireTransitionEvent()
method of the FSM class). - Pass
fsm
as the second argument torun()
method inIAction
. This feature will allow you, for example, to callfsm.fireTransitionEvent()
inafterTransitionAction
and your FSM will be able to switch to the next state automatically.