Inexor Reactive Graph Flow
Project |
Module |
Sub-Module |
Functionality |
Tests |
Reactive Graph Flow |
Plugin |
System Command |
|
|
- Inexor will be a new first-person shooter game which is based on a new octree-based game engine.
- Inexor focuses on classic gameplay as we've seen in Cube2 or the Quake series.
- Inexor will be written from ground up new in C++17 and Rust.
- You can contribute anything you want: code, content, ideas...
- Inexor and all its content is 100% open source!
About Inexor Reactive Graph Flow
The Inexor Reactive Graph Flow (RGF) manages reactive flows based on a graph database. The main interface is GraphQL.
- Semantic: Graph database with entities and relationships as first class citizens
- Reactive: entities and relationships are/can be reactive: If the input has been altered the entity processes its new state
- Interoperable: Use GraphQL for queries and mutations
- Extendable: Built in type system: components, entity types and relation types
- Memory efficient: Rust
- Fast: Rust
- Secure: Rust
This plugin allows executing system commands.
Platform |
Compatibility |
Linux |
✓ |
MacOS |
✓ |
Windows |
✓ |
Name |
Property |
Data Type |
Socket Type |
SystemCommand |
name |
string |
none |
|
current_dir |
string |
none |
|
command |
string |
none |
|
spawn |
array |
input |
|
stdin |
string |
input |
|
stdout |
string |
output |
|
stderr |
string |
output |
Name |
Description |
SystemCommand |
Executes a command if the stream of the property spawn has been triggered with the arguments. |
Sponsors
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|
|
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JetBrains |
Special thanks to JetBrains for providing us with CLion licenses! |