Aryan's repositories
Unity-StateMachine
A simple Unity State Machine
Advanced-Programming-Projects
This is where I will be storing all of the projects for the Advanced Programming class I took in the 2019-2020 school year,
aluminum-built-games
A repository of games that have been fully built with the Aluminum game engine.
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
box2d
Box2D is a 2D physics engine for games
CHIP8-Emulator
A CHIP8 emulator to learn emulator development
ds-220-project-2
The code for my DS 220 Project #2 assignment taken in Fall 2023
EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
efsw
efsw is a C++ cross-platform file system watcher and notifier.
example-games
A bunch of example games to act as a portfolio.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input. This fork adds a premake5.lua file
Hazel
Hazel Engine
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
rect_pack
A library for packing rectangles to one or more sprite sheets/atlases with optional constraints.
saps-stream-helper
A helper for the Penn State Smash club's livestreams
saps_scoreboard
The scoreboard for S@PS's Smash Ultimate stream
SDL
Simple Directmedia Layer
softfloat
Berkeley's SoftFloat with C++ wrapper and CMake build tool
tournament-stream-tool
A Tournament Stream Helper like program developed for personal development testing
tracy
Frame profiler
Unity-GameCube-Controller
Adds support for the original Nintendo Gamecube Adapter (or Mayflash) to the new Unity Input System.
yaml-cpp
A YAML parser and emitter in C++