area9innovation / wase

WebAssembly made easy

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Wase - a friendly, low-level language for Wasm

Introduction

Make WebAssembly Easy. WASE is a language, which tries to make WASM easy to write directly. The language maps closely to WebAssembly, and compiles directly to Wasm bytecode. As such, it can be seen as an alternative to the WAT text format, but it is easier to use because of these things:

  • It uses more conventional syntax rather than S-expr
  • It has type inference
  • It handles all the index and table business for you

The language is strongly typed, lexically scoped, and provides direct access to memory through load/stores. This is a low-level language without real data structures, lambdas/closures, nor memory management, but those can be written in this language.

The language is designed to expose the low-level flexibility of Wasm directly but in a friendly manner, which hides most of the complexity of the Wasm format.

It is intended to be used as for low-level Wasm programs, such as language runtimes (incl. memory allocators and gcs) for higher-level languages, or as a target for languages that want to compile directly to Wasm. It also helps explain how Wasm works by hiding some of the low-level details so the structure and semantics are clarified.

Usage

To compile a tests/euler1.wase program to tests/euler1.wasm, clone this repository and then use

bin\wase tests/euler1.wase

This requires a suitable Java Runtime in your path.

You can also consider to add wase/bin to your path.

You can also run it directly using java:

java -jar bin\wase.jar tests/euler1.-wase

Example

Here is a solution to the Project Euler challenge 1 (https://projecteuler.net/problem=1) written in Wase:

// This includes Wasi imports and a printi32 helper
include lib/runtime;

// For Wasi, we have to export the memory
export memory 1;

// Iterative version using a loop
euler1Loop(limit : i32) -> i32 {
	var start = 1;
	var acc = 0;
	loop {
		// Breaks out of the function when start >= limit with the value acc
		break_if<1>(acc, start >= limit);
		if (start % 3 == 0 | start % 5 == 0) {
			acc := acc + start;
		};
		start := start + 1;
		// This is really continue and loops
		break<>();
	};
	// This is never reached, but we have to add this to get the right type
	acc
}

// A recursive implementation
foldRange(start : i32, end : i32, acc : i32) -> i32 {
	if (start <= end) {
		foldRange(start + 1, end, if (start % 3 == 0 | start % 5 == 0) {
			acc + start;
		} else acc)
	} else {
		acc;
	}
}

euler1(limit : i32) -> i32 {
	foldRange(1, limit - 1, 0);
}

// Wasi expects us to have a "_start" function exported
export _start() -> () {
	printi32(euler1Loop(1000)); // Correct: 233168
	printByte(10); // New line
	printi32(euler1(1000)); // Correct: 233168
	printByte(10); // New line
	{}
}

Compile with

bin\wase tests/euler1.wase

and run with wasmer (install )

wasmer tests/euler1.wasm
233168
233168

You can also run with wasm3, but it does not have as deep a stack, so the recursion above causes a stack overflow unless you provide a bigger stack to wasm3.

To compare Wase against Wat, check out the tests/ folder where the .wase files have been compiled to .wasm and then decompiled to .wat.

Status

Beta. The compiler works, and the compiler can parse, type and compile most instructions directly to WASM binaries that validate and run correctly.

One problem in daily use is that error messages are currently without positions.

This compiler is not validating. For example, you can use dynamic code in constant contexts, which will be rejected by the Wasm runtime.

Join the flow9 discord, which also hosts discussions on Wase:

https://discord.gg/9gGJu6KU

The Wase Programming Language

Type system

Wase supports the types of Wasm:

i32, i64, f32, f64, v128, func, extern

At compile time, however, the compiler uses the real types for functions to ensure type checking is complete. The syntax for functions is like this:

// A function that takes an i32 and a f64, and returns a i32
foo(i32, f64) -> i32 { 42 }

// Does not take any arguments, does not return anything
foo() -> () { }

// Multi-values is supported with this syntax: This function returns both an i32 and a f64
foo(i32) -> (i32, f64) { 
	[ 42, 3.141 ]
}

As a special type, there is also auto, where the type will be inferred by the compiler:

// The return type of this function is inferred to be "i32"
bar() -> auto {
	1;
}

This also works for locals:

bar() -> auto {
	a : auto = 1;
	b = 2.0; // This is implicitly auto, and thus inferred
	a
}

The type inference is based on Hindley-Milner style unification, so it should be robust.

You can use explicit type annotations to verify types:

foo() -> auto {
	bar : i32
}

There are no implicit type conversions.

The compiler tracks whether variables and globals are mutable or not:

foo() {
	a = 1;
	a := 2; // Not allowed.

	var b = 1;
	b := 2; // This is allowed, since b is "var"
}

c : mutable i32 = 1;
bar() {
	c := 2; // This is allowed
}

Top-level Syntax

At the top-level, we have syntax for the different kinds of sections in Wasm. This includes globals, functions, imports, tables and data.

The compiler will reorder the top-level, so imports, tables, memory and data come first in the original order, and then after that, globals and functions in their original order, in accordance with Wasm requirements.

Functions can call each other in mutual recursion, but globals can only refer to globals that occur before themselves.

Global syntax

The grammar for globals is like this:

// Constant global
<id> : <type> = <expr>;

// Mutable global
<id> : mutable <type> = <expr>;

// Exported global
export <id> : <type> = <expr>;

// Exported mutable global
export <id> : mutable <type> = <expr>;

Some examples:

pi : f64 = 3.14159265359;
counter : mutable i32 = 0;
// Exports this global to the host with the name "secret"
export secret : i32 = 0xdeadbeaf;
// Exports this mutable global with the name "changes"
export changes : mutable f64 = 1.023;
// Exports this global to the host with the name "external"
export "external" internal : i32 = 1;

Function syntax

// Functions
foo(arg : i32) -> i32 {
	a : i32 = 1;
	a + arg
}

// This function is exported to the host using the name "foo"
export foo(arg : i32) -> i32 {
	arg
}

// Exports this function using the "_start" name to the host, in compliance with Wasi
export "_start" start() -> () {
	...
}

main() -> () {
	// This is the initial function automatically called otherwise
	...
}

If the program contains a function called main, it is marked as the function that starts the program.

Include

Wase code can be split into multiple files, and included using this syntax at the top-level:

include lib/runtime;

The compiler will read the file wase/lib/runtime.wase, parse it, and splice the result into that place in the code. If a file is included more than once (also transitively), it is only included the first occurrence.

The program is only type checked after includes are resolved.

Expressions

The body of globals and functions are expressions. There are no statements, but only expressions. The syntax is close to the typescript family:

h32 : i32 = 1;	// Int constants are i32
h32 : i32 = 0xDEADBEEF; // Hex notation

h64 : i64 = 1w; // w suffix for i64
h64 : i64 = 0x12345678DEADBEEFw; // Hex notation with suffix w for i64

fl32 : f32 = 0xDEADBEEFn; // Binary representation

fl64 : f64 = 10.0; // Floats are f64 by default
fl64 : f64 = 0x2345678DEADBEEFh; // Binary representation

// Let-binding have scope
a : i32 = 1;
<scope> // "a" is defined in this scope

var v : i32 = 1;
v := 2; // set local or global, when mutable

// Arithmetic, all signed.
1 + 2 / 3 * 4 % 5

// f64 arithmetic
23.4 + 2.3 * 3.141

// Bitwise operations
1 & 3 | 5 ^ 7

// Comparisons are signed. Use instructions for unsigned comparisons
1 < 5 | 5 >= 2 & a == 2.0 & lt_u<>(b, c) 

// Tuples, aka multi-values
[1, 2.0, 45]

// Tuple-let: This expands into multiple let-bindings with names like "t.0" and "t.1"
t : (i32, f64) = [1, 3.141];

Control flow

// Function call
foo(1, 2) 

if (a) b else c;
if (a) b;

// Sequence
{
	a();	// An implicit drop is added here
	b();	// An implicit drop is added here
	[1, 2];  // Two implicit drops are added here
	c
}

// Return from the function.
foo() -> i32 {
	if (early) {
		return 1;	 // Has to match function return type
	}
	code;
}
bar() -> () {
	if (early) {
		// Matches no result from function return type
		return;
	}
	code
}

Blocks

Wasm uses blocks for control flow. Each function introduces a block. The block and loop constructs also do that, as well as the then and else branches of if. The break and break_if instructions refer to this stack of blocks. A break with level 0 breaks out of the inner most block, while break<1>() breaks out of the next level. The number defines what parent block to break to.

block {
	code;
	// This breaks to the end of the block
	break_if<>(earlyStop);
	code;
}

loop {
	code;
	// In loops, the break goes to the top of the loop,
	// so this is an infinite loop
	break<>();
}

foo() -> () {
	loop {
		code;
		// This breaks out of the function
		break_if<1>(stopCondition);
		// This is really continue
		break<>();
	}
}

foo () -> f64 {
	loop {
		// Here, the break returns 3.141 from the function
		// since block one level up is the function, which
		// returns f64
		break_if<1>(3.141, earlyStop)
	}
}

// Here is a simple do-while loop, which prints from 1 to 10 and then F,
// but not E.
block {
	var i = 1;
	loop {
		printi32(i);
		printByte(10);
		i := i + 1;
		// This breaks out of the upper loop
		break_if<1>(i > 10);
		// This is really continue inside this loop
		break<>();
	};
	// Never reached "E"
	printByte(69);
	{}
};
// This is "F"
printByte(70);

TODO: illustrations (blocks with colors? with colorful brackets / font)

Indirect calls

Wase helps make indirect calls easier to work with. Consider a set of functions like this:

foo() -> i32 { 42 }
bar() -> i32 { 666	}
add1(v : i32) -> i32 { v + 1 }
sub1(v : i32) -> i32 { v - 1 }

Now it is possible to treat these functions as pointers, and call them indirectly using call_indirect using the fn<id> construct:

call_indirect<>(fn<bar>());  // 666
call_indirect<>(fn<foo>());  // 42

call_indirect<>(41, fn<add1>()); // 42
call_indirect<>(43, fn<sub1>()); // 43

Behind the scenes, Wase will collect all fn<id> in the program, construct a element table for them, and resolve them into i32 as required by call_indirect. If you treat these functions as first order, the type of fn<bar> is i32. Also notice that the type of the indirect function is inferred, so you might have to add a type annotation to resolve what the resulting type is:

myfn : i32 = if (cond) fn<bar>() else fn<foo>();
// We add a type annotation to "explain" that this call is for functions of type () -> i32 
call_indirect(myfn) : i32;

Low level instructions

The low-level instructions in Wase have the form

instruction<pars>(args)

where pars are parameters for the operation decided at compile time, while args are arguments to the instruction put on the stack.

The instruction has the same name as the corresponding Wasm WAT format.

Load/store

Loads from memory are written like this:

load<>(index);

The width of the load is inferred from the use of the value.

// This is i32 load, since a is i32
a : i23 = load<>(0);

// This is f32 load, since f is f32
f : f32 = load<>(32):

Stores are written like this:

store<>(index, value);

The width of the store is inferred from the type of the value.

// This is f64.store, because 2.0 is f64
store<>(32, 2.0);

Loads and stores also exist in versions that work with smaller bit-widths:

// Loads a byte from the given memory address, sign extending it into a i32 or i64
signedByteValue : i32 = load8_s<>(0);
signedByteValue64 : i64 = load8_s<>(0);

// Loads an unsigned byte from the given memory address into a i32 or i64
byteValue : i32 = load8_u<>(0);
byteValue64 : i64 = load8_u<>(0);

sword : i32 = load16_s<>(0);
sword64 : i64 = load16_s<>(0);
uword : i32 = load16_u<>(0);
uword64 : i64 = load16_u<>(0);

sint32 : i64 = load32_s<>(0);
uint32 : i64 = load32_u<>(0);

// Stores the byte "32" at address 0
store8<>(0, 32)

// The same, except it comes from an i64
int64 : i64 = big;
store8<>(0, big); // Only picks the lower 8 bits of "big"

// Stores the lower 16 bits of the value at the given address
store16<>(address, value);

// Stores the lower 32 bits of the value at the given address
store32<>(address, value);

You can also define the offset and alignment explicitly:

load<offset>(index)
load<offset, align>(index)
store<offset>(index, value)
store<offset, alignment>(index, value)

The alignment is expressed as what power of 2 to use:

v : i32 = load8_u<0, 0>(i) // alignment at 1 byte
v : i32 = load16_u<0, 1>(i) // alignment at 2 bytes
v : i32 = load32_u<0, 2>(i) // alignment at 4 bytes
v : i64 = load_u<0, 3>(i) // alignment at 8 bytes

TODO: illustrations (offset, alignment)

Instructions

4 instructions plus all v128 SIMD instructions are not implemented yet:

table.init and elem.drop
memory.init and data.drop

Control instructions

Wasm Wase Comments
block block { exp } Type is inferred
loop loop { exp } Type is inferred
if if (cond) exp Type is inferred
ifelse if (cond) exp else exp Type is inferred
unreachable unreachable<>()
nop nop<>() No operation
br break<>() or break<int>() or break<>(val)or break<int>(val) Default break level is 0. If there is a val, that is what we return with this break
br_if break_if<int>(cond) or break_if<>(cond) or break_if<int>(val, cond) or break_if<>(val, cond) Default break level is 0. If there is a val, that is what the break returns
br_table br_table<l0, l1, l2, ..., ln, default>(index) or br_table<l0, l1, l2, ..., ln, default>(val, index) Breaks the number of levels as indexed by the index. If a val is given, that is what the break returns. See tests/break_table.wase for details.
return return or return exp
call fn(args)
call_indirect call_indirect<>(args, fn<id>()) or call_indirect<>(fn<id>()) The fn<id>() construct will convert the function id to an index into an automatically constructed element table of function index pointers.

Reference Instructions

Wasm Wase Comments
ref.null ref.null<func>() or ref_null<extern>() Construct a null function or extern reference
ref.is_null exp is null Is this function or extern reference null?
ref.func ref.func<id> Constructs an opaque reference to a named function. Can be used in tables. Automatically constructs a element table for the referenced functions

Parametric Instructions

Wasm Wase Comments
drop drop<> or implicit in sequence {1;2} The explicit drop<>() variant causes stack errors, since Wase is designed to be stack-safe.
select select<>(then, else, cond) This is an eager if, where both then and else are always evaluated, but only one chosen based on the condition. This is branch-less so can be more efficient than normal if. (Automatically chooses the ref instruction version based on the type.)

Variable Instructions

Wasm Wase Comments
local.get id
local.set id := exp
local.tee id ::= exp Sets the value like local.set, but returns the result as well, like in C
global.get id
global.set id := exp

Table Instructions

table.init and elem.drop not implemented yet. Requires elements first.

Wasm Wase Comments
table.get table.get<id>(index : i32) Retrieves a value from a table slot. The id the name of a table given by import.table
table.set table.set<id>(index : i32, value : func/extern) Sets a value in a table slot.
table.size table.size<id>() Returns the size of a table.
table.grow table.grow<id>(init, size) Changes the size of a table, initializing with the init value in empty slots. Returns previous size.
table.copy table.copy<id1, id2>(elems : i32, source : i32, dest : i32) Copies elems slots from one area of a table id1 to another table id2
table.fill table.fill<id>(elements, value, dest) Sets elements slots start at destto the value
table.init table.init<tableid, elemid>(elements : i32, source : i32, dest : i32) Initializes a table with elements slots from an element section
elem.drop elem.drop<id>() Discards the memory in an element segment.

Memory Instructions

memory.init and data.drop not implemented yet. Requires data indexing.

Wasm Wase Comments
*.load load<>(address) or load<offset>(address) or load<offset, align>(address) The type is inferred from the use.
*.load(8,16,32)_(s,u) load(8,16,32)_(s,u)<>(address) Load the lower N bits from a memory address. _s implies sign-extension. The type is inferred from the use
*.store store<>(address, value) The width is inferred from the value.
*.store(8,16,32) store(8,16,32)<>(address, value) Store the lower N bits of a value. The width is inferred from the value
memory.size memory.size<>() Returns the unsigned size of memory in terms of pages (64k)
memory.grow memory.grow<>(size) Increases the memory by size pages. Returns the previous size of memory, or -1 if memory can not increase
memory.copy memory.copy<>(dest, source, bytes) Copy bytes bytes from source to destination
memory.fill memory.fill<>(dest, bytevalue, bytes) Fills bytes bytes with the given byte value at dest
memory.init memory.init<id>(dest, source, bytes) Copies bytes from a data section <id> at address source into memory starting at address dest
data.drop data.drop<id>() Frees the memory of data segment

Numeric Instructions

Wasm Wase Comments
i32.const 1 or 0x1234
i64.const 2w or 0x1234w
f32.const 0x1234n We do not have natural, number syntax for f32
f64.const 3.1 or 0x123h
*.clz clz<>(exp) Returns the number of leading zero bits. The width is inferred
*.ctz ctz<>(exp) Returns the number of trailing zero bits. The width is inferred
*.popcnt popcnt<>(exp) Returns the number of 1-bits. The width is inferred
*.add <exp> + <exp> The width is inferred
*.sub <exp> - <exp> The width is inferred
*.mul <exp> * <exp> The width is inferred
*.div_s <exp> / <exp> Signed division. Rounds towards zero. The width is inferred
*.div_u div_u<>(<exp>, <exp>) Unsigned division. The width is inferred
*.div <exp> / <exp> Signed division. The width is inferred
*.rem_s <exp> % <exp> Signed remainder. The width is inferred
*.rem_u rem_u<>(<exp>, <exp>) Unsigned remainder. The width is inferred
*.and <exp> & <exp> Bitwise and. The width is inferred
*.or <exp> | <exp> Bitwise or. The width is inferred
*.xor <exp> ^ <exp> Bitwise xor. The width is inferred
*.shl shl<>(val, bits) Shift left, i.e. multiplication of power of two. The width is inferred
*.shr_s shr_s<>(val, bits) Signed right shift. Division by power of two, rounding down. The width is inferred
*.shr_u shr_u<>(val, bits) Unsigned right shift. Division by power of two. The width is inferred
*.rotl rotl<>(val, bits) Rotate left. Bits "loop" around. The width is inferred
*.rotr rotr<>(val, bits) Rotate right. Bits "loop" around. The width is inferred
*.abs abs<>(val) Absolute value of floats. The width is inferred
*.neg -2.0 Negate floating point value. The width is inferred
*.ceil ceil<>(val) Rounds up to the nearest integer. The width is inferred
*.floor floor<>(val) Rounds down to the nearest integer. The width is inferred
*.trunc trunc<>(val) Discard the fractional part, rounding to integer towards zero. The width is inferred
*.nearest nearest<>(val) Round to the nearest integer, with ties rounded toward the value with an even least-significant digit. The width is inferred
*.sqrt sqrt<>(val) Square root. The width is inferred
*.min min<>(val, val) Minimum of two values. NaN wins. The width is inferred
*.max max<>(val, val) Maximum of two values. NaN wins. The width is inferred
*.copysign copysign<>(val, sign) Copies the sign from sign into the value of val. The width is inferred
*.eqz eqz<>(val) Is the value equal to 0? The width is inferred
*.eq val == val The width is inferred
*.ne val != val The width is inferred
*.lt_s val < val The width is inferred
*.lt_u lt_u<>(val, val) Unsigned comparison. The width is inferred
*.gt_s val > val The width is inferred
*.gt_u gt_u<>(val, val) Unsigned comparison. The width is inferred
*.le_s val <= val The width is inferred
*.le_u le_u<>(val, val) Unsigned comparison. The width is inferred
*.ge_s val >= val The width is inferred
*.ge_u ge_u<>(val, val) Unsigned comparison. The width is inferred
i32.wrap_i64 wrap<>(val) Takes lower 32 bits of an i64.
*.trunc*_s trunc_s<>(val) Converts f32 or f64 to i32 or i64, considering the result signed.
*.trunc*_u trunc_u<>(val) Converts f32 or f64 to i32 or i64, considering the result unsigned.
*.trunc_sat*_s trunc_sat_s<>(val) Converts f32 or f64 to i32 or i64, considering the result signed, saturating.
*.trunc_sat*_u trunc_sat_u<>(val) Converts f32 or f64 to i32 or i64, considering the result unsigned, and saturating.
*.extend_i32_s extend_s<>(val) Lifts a i32 to a i64, as signed.
*.extend_i32_u extend_u<>(val) Lifts a i32 to a i64, as unsigned.
*.extend8_s extend8_s<>(val) Lifts a byte to a i32/i64, as signed. The val is the same type as the result
*.extend16_s extend16_s<>(val) Lifts 16 bits to a i32/i64, as signed. The val is the same type as the result
*.convert_*_s convert_s<>(val) Lifts signed i32/i64 to f32/f64.
*.convert*_u convert_u<>(val) Lifts unsigned i32/i64 to f32/f64.
*.demote_f64 demote*<>(val) Lowers a f64 to f32
*.promote_f32 promote*<>(val) Lifts a f32 to a f64
*.reinterpret* reinterpret<>(val) Taking bit pattern of i32/i64/f32/f64 and interpret as f32/f64/i32/i64 correspondingly.

Vector Instructions

Wasm Wase Comments
v128.const v128.const Create a constant 128-bit vector. This instructions has a 16 i8 byte, or 8 i16, or 4 i32, or 0 parameters and 0 arguments.
i8x16.shuffle i8x16.shuffle Shuffle 16 of 8-bit lanes. This instruction has exactly 16 parameters of values in the interval 0-31 and 0 arguments.

Memory instructions

Wasm Wase Comments
v128.load v128.load v128.load
v128.load8x8_s v128.load8x8_s v128.load8x8_s
v128.load8x8_u v128.load8x8_u v128.load8x8_u
v128.load16x4_u v128.load16x4_u v128.load16x4_u
v128.load16x4_s v128.load16x4_s v128.load16x4_s
v128.load32x2_u v128.load32x2_u v128.load32x2_u
v128.load32x2_s v128.load32x2_s v128.load32x2_s
v128.load8_splat v128.load8_splat v128.load8_splat
v128.load16_splat v128.load16_splat v128.load16_splat
v128.load32_splat v128.load32_splat v128.load32_splat
v128.load64_splat v128.load64_splat v128.load64_splat
v128.load32_zero v128.load32_zero v128.load32_zero
v128.load64_splat v128.load64_splat v128.load64_splat
v128.store v128.store v128.store
v128.load8_lane v128.load8_lane v128.load8_lane
v128.load16_lane v128.load16_lane v128.load16_lane
v128.load32_lane v128.load32_lane v128.load32_lane
v128.load64_lane v128.load64_lane v128.load64_lane
v128.store8_lane v128.store8_lane v128.store8_lane
v128.store16_lane v128.store16_lane v128.store16_lane
v128.store32_lane v128.store32_lane v128.store32_lane
v128.store64_lane v128.store64_lane v128.store64_lane

Extract/replace lane instructions

Wasm Wase Comments
i8x16.extract_lane_s i8x16.extract_lane_s i8x16.extract_lane_s
i8x16.extract_lane_u i8x16.extract_lane_u i8x16.extract_lane_u
i8x16.replace_lane i8x16.replace_lane i8x16.replace_lane
i16x8.extract_lane_s i16x8.extract_lane_s i16x8.extract_lane_s
i16x8.extract_lane_u i16x8.extract_lane_u i16x8.extract_lane_u
i16x8.replace_lane i16x8.replace_lane i16x8.replace_lane
i32x4.extract_lane i32x4.extract_lane i32x4.extract_lane
i32x4.replace_lane i32x4.replace_lane i32x4.replace_lane
i64x2.extract_lane i64x2.extract_lane i64x2.extract_lane
i64x2.replace_lane i64x2.replace_lane i64x2.replace_lane
f32x4.extract_lane f32x4.extract_lane f32x4.extract_lane
f32x4.replace_lane f32x4.replace_lane f32x4.replace_lane
f64x2.extract_lane f64x2.extract_lane f64x2.extract_lane
f64x2.replace_lane f64x2.replace_lane f64x2.replace_lane

Swizzle/splat instrucions

Wasm Wase Comments
i8x16.swizzle i8x16.swizzle i8x16.swizzle
i8x16.splat i8x16.splat i8x16.splat
i16x8.splat i16x8.splat i16x8.splat
i32x4.splat i32x4.splat i32x4.splat
i64x2.splat i64x2.splat i64x2.splat
f32x4.splat f32x4.splat f32x4.splat
f64x2.splat f64x2.splat f64x2.splat

Relational i8x16 instructions

Wasm Wase Comments
i8x16.eq i8x16.eq i8x16.eq
i8x16.ne i8x16.ne i8x16.ne
i8x16.lt_s i8x16.lt_s i8x16.lt_s
i8x16.lt_u i8x16.lt_u i8x16.lt_u
i8x16.gt_s i8x16.gt_s i8x16.gt_s
i8x16.gt_u i8x16.gt_u i8x16.gt_u
i8x16.le_s i8x16.le_s i8x16.le_s
i8x16.le_u i8x16.le_u i8x16.le_u
i8x16.ge_s i8x16.ge_s i8x16.ge_s
i8x16.ge_u i8x16.ge_u i8x16.ge_u

Relational i16x8 instructions

Wasm Wase Comments
i16x8.eq i16x8.eq i16x8.eq
i16x8.ne i16x8.ne i16x8.ne
i16x8.lt_s i16x8.lt_s i16x8.lt_s
i16x8.lt_u i16x8.lt_u i16x8.lt_u
i16x8.gt_s i16x8.gt_s i16x8.gt_s
i16x8.gt_u i16x8.gt_u i16x8.gt_u
i16x8.le_s i16x8.le_s i16x8.le_s
i16x8.le_u i16x8.le_u i16x8.le_u
i16x8.ge_s i16x8.ge_s i16x8.ge_s
i16x8.ge_u i16x8.ge_u i16x8.ge_u

Relational i32x4 instructions

Wasm Wase Comments
i32x4.eq i32x4.eq i32x4.eq
i32x4.ne i32x4.ne i32x4.ne
i32x4.lt_s i32x4.lt_s i32x4.lt_s
i32x4.lt_u i32x4.lt_u i32x4.lt_u
i32x4.gt_s i32x4.gt_s i32x4.gt_s
i32x4.gt_u i32x4.gt_u i32x4.gt_u
i32x4.le_s i32x4.le_s i32x4.le_s
i32x4.le_u i32x4.le_u i32x4.le_u
i32x4.ge_s i32x4.ge_s i32x4.ge_s
i32x4.ge_u i32x4.ge_u i32x4.ge_u

Relational i64x2 instructions

Wasm Wase Comments
i64x2.eq i64x2.eq i64x2.eq
i64x2.lt_s i64x2.lt_s i64x2.lt_s
i64x2.gt_s i64x2.gt_s i64x2.gt_s
i64x2.le_s i64x2.le_s i64x2.le_s
i64x2.ge_s i64x2.ge_s i64x2.ge_s

Relational f32x4 instructions

Wasm Wase Comments
f32x4.eq f32x4.eq f32x4.eq
f32x4.lt_s f32x4.lt_s f32x4.lt_s
f32x4.gt_s f32x4.gt_s f32x4.gt_s
f32x4.le_s f32x4.le_s f32x4.le_s
f32x4.ge_s f32x4.ge_s f32x4.ge_s

Relational f64x2 instructions

Wasm Wase Comments
f64x2.eq f64x2.eq f64x2.eq
f64x2.lt_s f64x2.lt_s f64x2.lt_s
f64x2.gt_s f64x2.gt_s f64x2.gt_s
f64x2.le_s f64x2.le_s f64x2.le_s
f64x2.ge_s f64x2.ge_s f64x2.ge_s

v128 instructions

Wasm Wase Comments
v128.not v128.not v128.not
v128.and v128.and v128.and
v128.andnot v128.andnot v128.andnot
v128.or v128.or v128.or
v128.xor v128.xor v128.xor
v128.bitselect v128.bitselect v128.bitselect
v128.any_true v128.any_true v128.any_true

i8x16 instructions

Wasm Wase Comments
i8x16.abs i8x16.abs i8x16.abs
i8x16.neg i8x16.neg i8x16.neg
i8x16.popcnt i8x16.popcnt i8x16.popcnt
i8x16.all_true i8x16.all_true i8x16.all_true
i8x16.bitmask i8x16.bitmask i8x16.bitmask
i8x16.narrow_i8x16_s i8x16.narrow_i8x16_s i8x16.narrow_i8x16_s
i8x16.narrow_i8x16_u i8x16.narrow_i8x16_u i8x16.narrow_i8x16_u
i8x16.shl i8x16.shl i8x16.shl
i8x16.shr_s i8x16.shr_s i8x16.shr_s
i8x16.shr_u i8x16.shr_u i8x16.shr_u
i8x16.add i8x16.add i8x16.add
i8x16.add_sat_s i8x16.add_sat_s i8x16.add_sat_s
i8x16.add_sat_u i8x16.add_sat_u i8x16.add_sat_u
i8x16.sub i8x16.sub i8x16.sub
i8x16.sub_sat_s i8x16.sub_sat_s i8x16.sub_sat_s
i8x16.sub_sat_u i8x16.sub_sat_u i8x16.sub_sat_u
i8x16.min_s i8x16.min_s i8x16.min_s
i8x16.min_u i8x16.min_u i8x16.min_u
i8x16.max_s i8x16.max_s i8x16.max_s
i8x16.max_u i8x16.max_u i8x16.max_u
i8x16.avgr_u i8x16.avgr_u i8x16.avgr_u

i16x8 instructions

Wasm Wase Comments
i16x8.extract_add_pairwise_i8x16_s i16x8.extract_add_pairwise_i8x16_s i16x8.extract_add_pairwise_i8x16_s
i16x8.extract_add_pairwise_i8x16_u i16x8.extract_add_pairwise_i8x16_u i16x8.extract_add_pairwise_i8x16_u
i16x8.abs i16x8.abs i16x8.abs
i16x8.neg i16x8.neg i16x8.neg
i16x8.q15mulr_sat_s i16x8.q15mulr_sat_s i16x8.q15mulr_sat_s
i16x8.all_true i16x8.all_true i16x8.all_true
i16x8.bitmask i16x8.bitmask i16x8.bitmask
i16x8.narrow_i32x4_s i16x8.narrow_i32x4_s i16x8.narrow_i32x4_s
i16x8.narrow_i32x4_u i16x8.narrow_i32x4_u i16x8.narrow_i32x4_u
i16x8.extend_low_i8x16_s i16x8.extend_low_i8x16_s i16x8.extend_low_i8x16_s
i16x8.extend_high_i8x16_s i16x8.extend_high_i8x16_s i16x8.extend_high_i8x16_s
i16x8.extend_low_i8x16_u i16x8.extend_low_i8x16_u i16x8.extend_low_i8x16_u
i16x8.extend_high_i8x16_u i16x8.extend_high_i8x16_u i16x8.extend_high_i8x16_u
i16x8.shl i16x8.shl i16x8.shl
i16x8.shr_s i16x8.shr_s i16x8.shr_s
i16x8.shr_u i16x8.shr_u i16x8.shr_u
i16x8.add i16x8.add i16x8.add
i16x8.add_sat_s i16x8.add_sat_s i16x8.add_sat_s
i16x8.add_sat_u i16x8.add_sat_u i16x8.add_sat_u
i16x8.sub i16x8.sub i16x8.sub
i16x8.sub_sat_s i16x8.sub_sat_s i16x8.sub_sat_s
i16x8.sub_sat_u i16x8.sub_sat_u i16x8.sub_sat_u
i16x8.mul i16x8.mul i16x8.mul
i16x8.min_s i16x8.min_s i16x8.min_s
i16x8.min_u i16x8.min_u i16x8.min_u
i16x8.max_s i16x8.max_s i16x8.max_s
i16x8.max_u i16x8.max_u i16x8.max_u
i16x8.avgr_u i16x8.avgr_u i16x8.avgr_u
i16x8.extmul_low_i8x16_s i16x8.extmul_low_i8x16_s i16x8.extmul_low_i8x16_s
i16x8.extmul_high_i8x16_s i16x8.extmul_high_i8x16_s i16x8.extmul_high_i8x16_s
i16x8.extmul_low_i8x16_u i16x8.extmul_low_i8x16_u i16x8.extmul_low_i8x16_u
i16x8.extmul_high_i8x16_u i16x8.extmul_high_i8x16_u i16x8.extmul_high_i8x16_u

i32x4 instructions

Wasm Wase Comments
i32x4.extract_add_pairwise_i16x8_s i32x4.extract_add_pairwise_i16x8_s i32x4.extract_add_pairwise_i16x8_s
i32x4.extract_add_pairwise_i16x8_u i32x4.extract_add_pairwise_i16x8_u i32x4.extract_add_pairwise_i16x8_u
i32x4.abs i32x4.abs i32x4.abs
i32x4.neg i32x4.neg i32x4.neg
i32x4.all_true i32x4.all_true i32x4.all_true
i32x4.bitmask i32x4.bitmask i32x4.bitmask
i32x4.extend_low_i16x8_s i32x4.extend_low_i16x8_s i32x4.extend_low_i16x8_s
i32x4.extend_high_i16x8_s i32x4.extend_high_i16x8_s i32x4.extend_high_i16x8_s
i32x4.extend_low_i16x8_u i32x4.extend_low_i16x8_u i32x4.extend_low_i16x8_u
i32x4.extend_high_i16x8_u i32x4.extend_high_i16x8_u i32x4.extend_high_i16x8_u
i32x4.shl i32x4.shl i32x4.shl
i32x4.shr_s i32x4.shr_s i32x4.shr_s
i32x4.shr_u i32x4.shr_u i32x4.shr_u
i32x4.add i32x4.add i32x4.add
i32x4.sub i32x4.sub i32x4.sub
i32x4.mul i32x4.mul i32x4.mul
i32x4.min_s i32x4.min_s i32x4.min_s
i32x4.min_u i32x4.min_u i32x4.min_u
i32x4.max_s i32x4.max_s i32x4.max_s
i32x4.max_u i32x4.max_u i32x4.max_u
i32x4.dot_i16x8_s i32x4.dot_i16x8_s i32x4.dot_i16x8_s
i32x4.extmul_low_i16x8_s i32x4.extmul_low_i16x8_s i32x4.extmul_low_i16x8_s
i32x4.extmul_high_i16x8_s i32x4.extmul_high_i16x8_s i32x4.extmul_high_i16x8_s
i32x4.extmul_low_i16x8_u i32x4.extmul_low_i16x8_u i32x4.extmul_low_i16x8_u
i32x4.extmul_high_i16x8_u i32x4.extmul_high_i16x8_u i32x4.extmul_high_i16x8_u

i64x2 instructions

Wasm Wase Comments
i64x2.abs i64x2.abs i64x2.abs
i64x2.neg i64x2.neg i64x2.neg
i64x2.all_true i64x2.all_true i64x2.all_true
i64x2.bitmask i64x2.bitmask i64x2.bitmask
i64x2.extend_low_i32x4_s i64x2.extend_low_i32x4_s i64x2.extend_low_i32x4_s
i64x2.extend_high_i32x4_s i64x2.extend_high_i32x4_s i64x2.extend_high_i32x4_s
i64x2.extend_low_i32x4_u i64x2.extend_low_i32x4_u i64x2.extend_low_i32x4_u
i64x2.extend_high_i32x4_u i64x2.extend_high_i32x4_u i64x2.extend_high_i32x4_u
i64x2.shl i64x2.shl i64x2.shl
i64x2.shr_s i64x2.shr_s i64x2.shr_s
i64x2.shr_u i64x2.shr_u i64x2.shr_u
i64x2.add i64x2.add i64x2.add
i64x2.sub i64x2.sub i64x2.sub
i64x2.mul i64x2.mul i64x2.mul
i64x2.extmul_low_i32x4_s i64x2.extmul_low_i32x4_s i64x2.extmul_low_i32x4_s
i64x2.extmul_high_i32x4_s i64x2.extmul_high_i32x4_s i64x2.extmul_high_i32x4_s
i64x2.extmul_low_i32x4_u i64x2.extmul_low_i32x4_u i64x2.extmul_low_i32x4_u
i64x2.extmul_high_i32x4_u i64x2.extmul_high_i32x4_u i64x2.extmul_high_i32x4_u

f32x4 instructions

Wasm Wase Comments
f32x4.ceil f32x4.ceil f32x4.ceil
f32x4.floor f32x4.floor f32x4.floor
f32x4.trunc f32x4.trunc f32x4.trunc
f32x4.nearest f32x4.nearest f32x4.nearest
f32x4.abs f32x4.abs f32x4.abs
f32x4.neg f32x4.neg f32x4.neg
f32x4.sqrt f32x4.sqrt f32x4.sqrt
f32x4.add f32x4.add f32x4.add
f32x4.sub f32x4.sub f32x4.sub
f32x4.mul f32x4.mul f32x4.mul
f32x4.div f32x4.div f32x4.div
f32x4.min f32x4.min f32x4.min
f32x4.max f32x4.max f32x4.max
f32x4.pmin f32x4.pmin f32x4.pmin
f32x4.pmax f32x4.pmax f32x4.pmax

f64x2 instructions

Wasm Wase Comments
f64x2.ceil f64x2.ceil f64x2.ceil
f64x2.floor f64x2.floor f64x2.floor
f64x2.trunc f64x2.trunc f64x2.trunc
f64x2.nearest f64x2.nearest f64x2.nearest
f64x2.abs f64x2.abs f64x2.abs
f64x2.neg f64x2.neg f64x2.neg
f64x2.sqrt f64x2.sqrt f64x2.sqrt
f64x2.add f64x2.add f64x2.add
f64x2.sub f64x2.sub f64x2.sub
f64x2.mul f64x2.mul f64x2.mul
f64x2.div f64x2.div f64x2.div
f64x2.min f64x2.min f64x2.min
f64x2.max f64x2.max f64x2.max
f64x2.pmin f64x2.pmin f64x2.pmin
f64x2.pmax f64x2.pmax f64x2.pmax

Trunc/convert instructions

Wasm Wase Comments
i32x4.trunc_sat_f32x4_s i32x4.trunc_sat_f32x4_s i32x4.trunc_sat_f32x4_s
i32x4.trunc_sat_f32x4_u i32x4.trunc_sat_f32x4_u i32x4.trunc_sat_f32x4_u
f32x4.convert_i32x4_s f32x4.convert_i32x4_s f32x4.convert_i32x4_s
f32x4.convert_i32x4_u f32x4.convert_i32x4_u f32x4.convert_i32x4_u
i32x4.trunc_sat_f64x2_s i32x4.trunc_sat_f64x2_s i32x4.trunc_sat_f64x2_s
i32x4.trunc_sat_f64x2_u i32x4.trunc_sat_f64x2_u i32x4.trunc_sat_f64x2_u
f64x2.convert_low_i32x4_s f64x2.convert_low_i32x4_s f64x2.convert_low_i32x4_s
f64x2.convert_low_i32x4_u f64x2.convert_low_i32x4_u f64x2.convert_low_i32x4_u
f32x4.demote_f64x2_zero f32x4.demote_f64x2_zero f32x4.demote_f64x2_zero
f64x2.promote_low_f32x4 f64x2.promote_low_f32x4 f64x2.promote_low_f32x4

Wasm Sections

Imports of globals and functions

Use this syntax to import a function from the host:

// Function import from host
import println : (i32) -> void = console.log;

Notice imports have to be the first thing in the program.

The same works for globals:

// Global import
import id : i32 = module.name;
import id : mutable i32 = module.name;

Memory

You have to explicitly define how much memory is available for the runtime. To reserve memory, use syntax like this:

export? memory <min> <max>?;

or in case it is imported from the host:

import memory <min> <max>? = module.name;

Examples:

// Reserves one page of 64k
memory 1;

// Reserves 64k at first, but maximum 1mb
memory 1 4;

// Reserves 128k and exports this memory under the name "memory" to the host
// This is the form that Wasi likes
export memory 2;

// Reserves and exports memory under the name "mymem"
export "mymem" memory 1 4;

// 64k Memory import from the host
import memory 1 = module.name;

Data

You can place constant data in the output file using syntax like this:

// Strings are placed as UTF8 but with the length first
// Hello will be bound to the address this data gets
data hello = "utf8 string is very comfortable";

// We can have a sequence of data. Each int is a byte.
data bytes = 1, 2, 3, "text", 3.0;

// Moving the data into offset 32 of the memory
data moved = "Hello, world!" offset 32;

The result is that this data is copied into memory on startup.

Tables

Importing of tables is done like this:

// Table of functions of min size 1, named module.mytable in the host
import mytable : table<func>(1) = module.mytable;

// Table of externs of min size 5, max size 10, named module.myexterns in the host
import myexterns : table<extern>(5 10) = module.myexterns;

Standard library

There is a minimal standard library you get with include lib/runtime. It contains these helpers:

// Prints a byte to stdout
printByte(i : i32) -> ()

// Print unsigned i32 as decimal
printu32(i : i32) -> ()

// Print signed i32 as decimal
printi32(i : i32) -> ()

// Prints unsigned as hexadecimal
printHex32(i : i32) -> ()

These require Wasi. There is a stub for the wasi interface in lib/wasi.wase but that is very incomplete at the moment.

There is a start of a memory allocator in lib/malloc.wase. It has a double-linked list of blocks, and a separate area for small allocations (<16 bytes>). It will be probably be refactored to expose the different management disciplines more directly.

Development

Wase is written in flow9. To develop on Wase itself, first install flow9:

https://github.com/area9innovation/flow9

We recommend to use VS Code with the flow9 extension.

To run the compiler from the command line, use

bin\wased tests/euler1.wase

This will compile the compiler, and use this to compile the euler1.wase file to a euler1.wasm file. It is thus exactly the same as bin\wase except that it uses the latest source of the compiler.

When you make changes to the compiler, it is recommended to make sure there are no regressions by running all test cases and produce .wat output as well using wasm2wat:

bin\wased test=1 wat=1

This requires that you install WABT first

https://github.com/WebAssembly/wabt

If there are regressions, the .wat and/or .wasm files in the tests folder will have changes when you do git status.

You can compile a new wase.jar binary release used by bin\wase using:

flowc1 wase/wase.flow jar=bin/wase.jar

This requires a Java JDK like OpenJDK.

Implementation notes

For each instruction, we need to define three basic different things:

  • Syntax. Done in grammar.flow using Gringo.
  • Typing. Done in type.flow using DSL typing.
  • Compilation. Done in compile.flow using the Wase intermediate AST
  • Low-level compilation to bytecode is done in the flow9 repository in flow9/lib/formats/wasm/wasm_encode.flow

TODOS

There are a number of things, that would make Wase better:

  • Add the last instructions

  • Add SIMD instructions

  • Complete the Wasi interface

  • Encode 64-bit constants as S64, rather than U64.

  • Check all I32 encodings whether they are S32 or U32

  • Add syntax for function arguments to define whether it is mutable or not. Right now, all function arguments are considered mutable.

  • Better parse errors with positions

  • We support a special "hole<>()" instruction, which does nothing. The hole construct could in principle allow stack-like code:

    [1, hole<>() + 2 ]

    Right now, typing infer that type to (i32, i32), while it really is i32. So the code above compiles correctly, and works at runtime, but our type inference is not smart enough to know this.

  • Refactor the malloc to be separate allocation policies

  • Add syntax for passive data, which is not automatically copied into memory until memory.init is called.

  • Add support for naming the data index for memory.init and data.drop

    data id : 1, 23, ... ?

  • Capture the address and/or size of data segments to make use easier?

  • Document the implicit tables for ref.func

  • Add syntax for elements, which are pieces to initialize tables

  • Small, simple optimizations:

    • Detect a == 0 and make that eqz
    • Detect load<>(a + 4) and make that load<4>(a)
    • Detect const expressions and evaluate them
    • Detect if (a) const else const, and make that select
    • local.set x ;local.get x -> local.tee x
    • *2, *4, /2, /4 can be turned into shifts

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