ardera / flutter-pi

A light-weight Flutter Engine Embedder for Raspberry Pi that runs without X.

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flutter-pi

A light-weight Flutter Engine Embedder for Raspberry Pi. Inspired by https://github.com/chinmaygarde/flutter_from_scratch. Flutter-pi also runs without X11, so you don't need to boot into Raspbian Desktop & have X11 and LXDE load up; just boot into the command-line.

You can now theoretically run every flutter app you want using flutter-pi, including apps using packages & plugins, just that you'd have to build the platform side of the plugins you'd like to use yourself.

The difference between packages and plugins is that packages don't include any native code, they are just pure Dart. Plugins (like the shared_preferences plugin) include platform-specific code.

πŸ–₯️ Supported Platforms

Although flutter-pi is only tested on a Rasberry Pi 4 2GB, it should work fine on other linux platforms, with the following conditions:

  • support for hardware 3D acceleration. more precisely support for kernel-modesetting (KMS) and the direct rendering infrastructure (DRI)
  • CPU architecture is one of ARMv7, ARMv8, x86 or x86 64bit.

This means flutter-pi won't work on a Pi Zero (only the first one) or Pi 1.

Known working boards:

  • Pi 2, 3 and 4 (even the 512MB models)
  • Pi Zero 2 (W)

If you encounter issues running flutter-pi on any of the supported platforms listed above, please report them to me and I'll fix them.

πŸ“‘ Contents

  1. Building flutter-pi on the Raspberry Pi
    1.1 Dependencies
    1.2 Compiling
  2. Running your App on the Raspberry Pi
    2.1 Configuring your Raspberry Pi
    2.2 Building the App
    2.3 Running your App with flutter-pi
    2.4 gstreamer video player
    2.5 audioplayers
  3. Performance
    3.1 Graphics Performance
    3.2 Touchscreen latency
  4. Useful Dart Packages
  5. Discord

πŸ›  Building flutter-pi on the Raspberry Pi

  • If you want to update flutter-pi, you check out the latest commit using git pull && git checkout origin/master and continue with compiling, step 2.

Dependencies

  1. Install the engine-binaries (not required anymore, except when using the old method to build the app bundle, see below)

    Instructions
    • Follow the instructions in the flutter-engine-binaries-for-arm repo..

      More Info

      flutter-pi needs flutters icudtl.dat and libflutter_engine.so.{debug,profile,release} at runtime, depending on the runtime mode used. You actually have two options here:

      • you build the engine yourself. takes a lot of time, and it most probably won't work on the first try. But once you have it set up, you have unlimited freedom on which engine version you want to use. You can find some rough guidelines here.
      • you can use the pre-built engine binaries I am providing in the flutter-engine-binaries-for-arm repo.. I will only provide binaries for some engine versions though (most likely the stable ones).
  2. Install cmake, graphics, system libraries and fonts:

    sudo apt install cmake libgl1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev ttf-mscorefonts-installer fontconfig libsystemd-dev libinput-dev libudev-dev  libxkbcommon-dev

    If you want to use the gstreamer video player, install these too:

    sudo apt install libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libgstreamer-plugins-bad1.0-dev gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-plugins-ugly gstreamer1.0-plugins-bad gstreamer1.0-libav gstreamer1.0-alsa
    More Info
    • flutter-pi needs the mesa OpenGL ES and EGL implementation and libdrm & libgbm. It may work with non-mesa implementations too, but that's untested.
    • The flutter engine depends on the Arial font. Since that doesn't come included with Raspbian, you need to install it.
    • libsystemd is not systemd, it's just an utility library. It provides the event loop and dbus support for flutter-pi.
    • libinput-dev, libudev-dev and libxkbcommon-dev are needed for (touch, mouse, raw keyboard and text) input support.
    • libudev-dev is required, but actual udev is not. Flutter-pi will just open all event devices inside /dev/input (unless overwritten using -i) if udev is not present.
    • gpiod and libgpiod-dev where required in the past, but aren't anymore since the flutter_gpiod plugin will directly access the kernel interface.
  3. Update the system fonts.

    sudo fc-cache

Compiling

  1. Clone flutter-pi and cd into the cloned directory:
    git clone --recursive https://github.com/ardera/flutter-pi
    cd flutter-pi
  2. Compile:
    mkdir build && cd build
    cmake ..
    make -j`nproc`
  3. Install:
    sudo make install

πŸš€ Running your App on the Raspberry Pi

Configuring your Raspberry Pi

  1. Open raspi-config:

    sudo raspi-config
  2. Switch to console mode: System Options -> Boot / Auto Login and select Console or Console (Autologin).

  3. You can skip this if you're on Raspberry Pi 4 with Raspbian Bullseye
    Enable the V3D graphics driver:
    Advanced Options -> GL Driver -> GL (Fake KMS)

  4. Configure the GPU memory Performance Options -> GPU Memory and enter 64.

  5. Leave raspi-config.

  6. Give the pi permission to use 3D acceleration. (NOTE: potential security hazard. If you don't want to do this, launch flutter-pi using sudo instead.)

    usermod -a -G render pi
  7. Finish and reboot.

More information
  • flutter-pi requires that no other process, like a X11- or wayland-server, is using the video output. So to disable the desktop environment, we boot into console instead.
  • The old broadcom-proprietary GL driver was bugged and not working with flutter, so we have to use the Fake KMS driver.
  • Actually, you can also configure 16MB of GPU memory if you want to. 64MB are needed when you want to use the omxplayer_video_player plugin.
  • pi isn't allowed to directly access the GPU because IIRC this has some privilege escalation bugs. Raspberry Pi has quite a lot of system-critical, not graphics-related stuff running on the GPU. I read somewhere it's easily possible to gain control of the GPU by writing malicious shaders. From there you can gain control of the CPU and thus the linux kernel. So basically the pi user could escalate privileges and become root just by directly accessing the GPU. But maybe this has already been fixed, I'm not sure.

Building the App (New Method, Linux-only)

The app must be built on your development machine. Note that you can't use a Raspberry Pi as your development machine.

One-time setup:

  1. Make sure you've installed the flutter SDK. Only flutter SDK >= 3.10.5 is supported for the new method at the moment.
  2. Install the flutterpi_tool: Run flutter pub global activate flutterpi_tool (One time only)
  3. If running flutterpi_tool directly doesn't work, follow https://dart.dev/tools/pub/cmd/pub-global#running-a-script-from-your-path to add the dart global bin directory to your path.
    Alternatively, you can launch the tool via: flutter pub global run flutterpi_tool ...

Building the app bundle:

  1. Open terminal or commandline and cd into your app directory.
  2. Run flutterpi_tool build to build the app.
    • This will build the app for ARM 32-bit debug mode.
    • flutterpi_tool build --help gives more usage information.
    • For example, to build for 64-bit ARM, release mode, with a Raspberry Pi 4 tuned engine, use:
      flutterpi_tool build --arch=arm64 --cpu=pi4 --release
  3. Deploy the bundle to the Raspberry Pi using rsync or scp:
    • Using rsync (available on linux and macOS or on Windows when using WSL)
      rsync -a --info=progress2 ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_apps_flutter_assets
    • Using scp (available on linux, macOS and Windows)
      scp -r ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_apps_flutter_assets

Example:

  1. We'll build the asset bundle for flutter_gallery and deploy it using rsync to a Raspberry Pi 4 in this example.
git clone https://github.com/flutter/gallery.git flutter_gallery
cd flutter_gallery
git checkout d77920b4ced4a105ad35659fbe3958800d418fb9
flutter pub get
flutterpi_tool build --release --cpu=pi4
rsync -a ./build/flutter_assets/ pi@raspberrypi:/home/pi/flutter_gallery/
  1. On Raspberry Pi, run sudo apt-get install xdg-user-dirs to install the runtime requirement of flutter_gallery. (otherwise it may throw exception)

  2. Done. You can now run this app in release mode using flutter-pi --release /home/pi/flutter_gallery.

Building the App (old method, linux or windows)

Instructions
  1. Make sure you've installed the flutter SDK. You must use a flutter SDK that's compatible to the installed engine binaries.

    • for the flutter SDK, use flutter stable and keep it up to date.
    • always use the latest available engine binaries

    If you encounter error messages like Invalid kernel binary format version, Invalid SDK hash or Invalid engine hash:

    1. Make sure your flutter SDK is on stable and up to date and your engine binaries are up to date.
    2. If you made sure that's the case and the error still happens, create a new issue.
  2. Open terminal or commandline and cd into your app directory.

  3. flutter build bundle

  4. Deploy the asset bundle to the Raspberry Pi using rsync or scp.

    • Using rsync (available on linux and macOS or on Windows when using WSL)
      rsync -a --info=progress2 ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_apps_flutter_assets
    • Using scp (available on linux, macOS and Windows)
      scp -r ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_apps_flutter_assets

Example

  1. We'll build the asset bundle for flutter_gallery and deploy it using rsync in this example.
git clone https://github.com/flutter/gallery.git flutter_gallery
cd flutter_gallery
git checkout d77920b4ced4a105ad35659fbe3958800d418fb9
flutter build bundle
rsync -a ./build/flutter_assets/ pi@raspberrypi:/home/pi/flutter_gallery/
  1. Done. You can now run this app in debug-mode using flutter-pi /home/pi/flutter_gallery.
More information
  • flutter_gallery is developed against flutter master. d77920b4ced4a105ad35659fbe3958800d418fb9 is currently the latest flutter gallery commit working with flutter stable.

Building the app.so (for running your app in Release/Profile mode)

  • This is done entirely on your development machine as well.
  1. Find out the path to your flutter SDK. For me it's C:\flutter. (I'm on Windows)
  2. Open terminal or commandline and cd into your app directory.
  3. Build the asset bundle.
    flutter build bundle
    
  4. Build the kernel snapshot. (Replace my_app_name with the name of your app)
    C:\flutter\bin\cache\dart-sdk\bin\dart.exe ^
      C:\flutter\bin\cache\dart-sdk\bin\snapshots\frontend_server.dart.snapshot ^
      --sdk-root C:\flutter\bin\cache\artifacts\engine\common\flutter_patched_sdk_product ^
      --target=flutter ^
      --aot ^
      --tfa ^
      -Ddart.vm.product=true ^
      --packages .dart_tool\package_config.json ^
      --output-dill build\kernel_snapshot.dill ^
      --verbose ^
      --depfile build\kernel_snapshot.d ^
      package:my_app_name/main.dart
More information
  • In versions prior to Flutter 3.3.0 the --packages argument should be set to .packages. In versions greater than or equal to 3.3.0 the --packages argument should be set to .dart_tool\package_config.json.
  1. Fetch the latest gen_snapshot_linux_x64_release I provide in the engine binaries repo.
  2. The following steps must be executed on a linux x64 machine. If you're on windows, you can use WSL. If you're on macOS, you can use a linux VM.
  3. Build the app.so. If you're building for arm64, you need to omit the --sim-use-hardfp flag.
    gen_snapshot_linux_x64_release \
      --deterministic \
      --snapshot_kind=app-aot-elf \
      --elf=build/flutter_assets/app.so \
      --strip \
      --sim-use-hardfp \
      build/kernel_snapshot.dill
  4. Now you can switch to your normal OS again.
  5. Upload the asset bundle and the app.so to your Raspberry Pi.
    rsync -a --info=progress2 ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_app
    or
    scp -r ./build/flutter_assets/ pi@raspberrypi:/home/pi/my_app
    
  6. You can now launch the app in release mode using flutter-pi --release /home/pi/my_app

Complete example on Windows

  1. We'll build the asset bundle for flutter_gallery and deploy it using rsync in this example.
    git clone https://github.com/flutter/gallery.git flutter_gallery
    git clone --depth 1 https://github.com/ardera/flutter-engine-binaries-for-arm.git engine-binaries
    cd flutter_gallery
    git checkout d77920b4ced4a105ad35659fbe3958800d418fb9
    flutter build bundle
    C:\flutter\bin\cache\dart-sdk\bin\dart.exe ^
      C:\flutter\bin\cache\dart-sdk\bin\snapshots\frontend_server.dart.snapshot ^
      --sdk-root C:\flutter\bin\cache\artifacts\engine\common\flutter_patched_sdk_product ^
      --target=flutter ^
      --aot ^
      --tfa ^
      -Ddart.vm.product=true ^
      --packages .dart_tool\package_config.json ^
      --output-dill build\kernel_snapshot.dill ^
      --verbose ^
      --depfile build\kernel_snapshot.d ^
      package:gallery/main.dart
    wsl
    ../engine-binaries/arm/gen_snapshot_linux_x64_release \
      --deterministic \
      --snapshot_kind=app-aot-elf \
      --elf=build/flutter_assets/app.so \
      --strip \
      --sim-use-hardfp \
      build/kernel_snapshot.dill
    rsync -a --info=progress2 ./build/flutter_assets/ pi@raspberrypi:/home/pi/flutter_gallery/
    exit
  2. Done. You can now run this app in release mode using flutter-pi --release /home/pi/flutter_gallery.

Running your App with flutter-pi

pi@hpi4:~ $ flutter-pi --help
flutter-pi - run flutter apps on your Raspberry Pi.

USAGE:
  flutter-pi [options] <bundle path> [flutter engine options]

OPTIONS:
  --release                  Run the app in release mode. The AOT snapshot
                             of the app must be located inside the bundle directory.
                             This also requires a libflutter_engine.so that was
                             built with --runtime-mode=release.

  --profile                  Run the app in profile mode. The AOT snapshot
                             of the app must be located inside the bundle directory.
                             This also requires a libflutter_engine.so that was
                             built with --runtime-mode=profile.

  --vulkan                   Use vulkan for rendering.

  -o, --orientation <orientation>  Start the app in this orientation. Valid
                             for <orientation> are: portrait_up, landscape_left,
                             portrait_down, landscape_right.
                             For more information about this orientation, see
                             the flutter docs for the "DeviceOrientation"
                             enum.
                             Only one of the --orientation and --rotation
                             options can be specified.

  -r, --rotation <degrees>   Start the app with this rotation. This is just an
                             alternative, more intuitive way to specify the
                             startup orientation. The angle is in degrees and
                             clock-wise.
                             Valid values are 0, 90, 180 and 270.

  -d, --dimensions "width_mm,height_mm" The width & height of your display in
                             millimeters. Useful if your GPU doesn't provide
                             valid physical dimensions for your display.
                             The physical dimensions of your display are used
                             to calculate the flutter device-pixel-ratio, which
                             in turn basically "scales" the UI.

  --pixelformat <format>     Selects the pixel format to use for the framebuffers.
                             If this is not specified, a good pixel format will
                             be selected automatically.
                             Available pixel formats: RGB565, ARGB4444, XRGB4444, ARGB1555, XRGB1555, ARGB8888, XRGB8888, BGRA8888, BGRX8888, RGBA8888, RGBX8888, 
  --videomode widthxheight
  --videomode widthxheight@hz  Uses an output videomode that satisfies the argument.
                             If no hz value is given, the highest possible refreshrate
                             will be used.

  --dummy-display            Simulate a display. Useful for running apps
                             without a display attached.
  --dummy-display-size "width,height" The width & height of the dummy display
                             in pixels.

  -h, --help                 Show this help and exit.

EXAMPLES:
  flutter-pi ~/hello_world_app
  flutter-pi --release ~/hello_world_app
  flutter-pi -o portrait_up ./my_app
  flutter-pi -r 90 ./my_app
  flutter-pi -d "155, 86" ./my_app
  flutter-pi --videomode 1920x1080 ./my_app
  flutter-pi --videomode 1280x720@60 ./my_app

SEE ALSO:
  Author:  Hannes Winkler, a.k.a ardera
  Source:  https://github.com/ardera/flutter-pi
  License: MIT

  For instructions on how to build an asset bundle or an AOT snapshot
    of your app, please see the linked github repository.
  For a list of options you can pass to the flutter engine, look here:
    https://github.com/flutter/engine/blob/main/shell/common/switches.h

<asset bundle path> is the path of the flutter asset bundle directory (i.e. the directory containing kernel_blob.bin) of the flutter app you're trying to run.

[flutter engine options...] will be passed as commandline arguments to the flutter engine. You can find a list of commandline options for the flutter engine Here.

gstreamer video player

Gstreamer video player is a newer video player based on gstreamer.

To use the gstreamer video player, just rebuild flutter-pi (delete your build folder and reconfigure) and make sure the necessary gstreamer packages are installed. (See dependencies)

And then, just use the stuff in the official video_player package. (VideoPlayer, VideoPlayerController, etc, there's nothing specific you need to do on the dart-side)

audioplayers

As of current moment flutter-pi implements plugin for audioplayers: ^5.0.0. There are several things you need to keep in mind:

  • As flutter-pi is intended for use on constrained systems like raspberry pi, you should avoid creating multiple temporary instances and instead prefer to use one global instance of AudioPlayer. There is limit you can easily hit if you're going to spam multiple instances of AudioPlayer
  • Plugin was tested to work with ALSA and pulseaudio might prevent the plugin from playing audio correctly:
    • Hence please make sure you delete pulseaudio package from your system.
    • Make sure you have gstreamer1.0-alsa package installed in addition to packages needed for gstreamer video player.
    • Make sure you can list audio devices using command: aplay -L
      • If there is error, please investigate why and fix it before using audio
      • One of the common reasons is outdated ALSA config in which case you should delete existing config and replace it with up to date one
  • Finally, if you want to verify your audio setup is good, you can use gst-launch command to invoke playbin on audio file directly.

πŸ“Š Performance

Graphics Performance

Graphics performance is actually pretty good. With most of the apps inside the flutter SDK -> examples -> catalog directory I get smooth 50-60fps on the Pi 4 2GB and Pi 3 A+.

Touchscreen Latency

Due to the way the touchscreen driver works in raspbian, there's some delta between an actual touch of the touchscreen and a touch event arriving at userspace. The touchscreen driver in the raspbian kernel actually just repeatedly polls some buffer shared with the firmware running on the VideoCore, and the videocore repeatedly polls the touchscreen. (both at 60Hz) So on average, there's a delay of 17ms (minimum 0ms, maximum 34ms). Actually, the firmware is polling correctly at ~60Hz, but the linux driver is not because there's a bug. The linux side actually polls at 25Hz, which makes touch applications look terrible. (When you drag something in a touch application, but the application only gets new touch data at 25Hz, it'll look like the application itself is redrawing at 25Hz, making it look very laggy) The github issue for this raspberry pi kernel bug is here. Leave a like on the issue if you'd like to see this fixed in the kernel.

This is why I created my own (userspace) touchscreen driver, for improved latency & polling rate. See this repo for details. The driver is very easy to use and the difference is noticeable, flutter apps look and feel a lot better with this driver.

πŸ“¦ Useful Dart Packages

Package Category Author Description
flutterpi_tool (package) (repo) πŸ”§ tooling Hannes Winkler (me) Tool to make developing & distributing apps for flutter-pi easier.
flutter_gpiod (package) (repo) πŸ–¨ peripherals Hannes Winkler GPIO control support for dart/flutter, uses kernel interfaces directly for more performance.
linux_serial (package) (repo) πŸ–¨ peripherals Hannes Winkler Serial Port support for dart/flutter, uses kernel interfaces directly for more performance.
linux_spidev (package) (repo) πŸ–¨ peripherals Hannes Winkler SPI bus support for dart/flutter, uses kernel interfaces directly for more performance.
dart_periphery (package) (repo) πŸ–¨ peripherals Peter Sauer All-in-one package GPIO, I2C, SPI, Serial, PWM, Led, MMIO support using c-periphery.
flutterpi_gstreamer_video_player (package) (repo) ⏯️ multimedia Hannes Winkler Official video player implementation for flutter-pi. See GStreamer video player section above.
charset_converter (package) (repo) πŸ—š encoding Bartosz WiΕ›niewski Encode and decode charsets using platform built-in converter.
sentry_flutter (package) (repo) πŸ“Š Monitoring sentry.io See https://github.com/ardera/flutter-pi/wiki/Sentry-Support for instructions.

πŸ’¬ Discord

There a #custom-embedders channel on the flutter discord which you can use if you have any questions regarding flutter-pi or generally, anything related to embedding the engine for which you don't want to open issue about or write an email.

About

A light-weight Flutter Engine Embedder for Raspberry Pi that runs without X.

License:MIT License


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