arbruijn / dxx-redux

Descent 1&2 source port based on DXX-Retro

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DXX-Redux

Descent 1&2 source port based on DXX-Retro.

Building in Visual Studio

  • Install vcpkg

  • Set the VCPKG_ROOT environment variable to the vcpkg folder with Start > search Environment > Environment Variables > New...

  • Open the d1 or d2 folder in Visual Studio with 'Open a local folder' or Open > CMake...

  • Wait until CMake generation finishes

  • Select Startup Item main/d1x-redux.exe

  • Optionally select Debug > Debug and Launch Settings for d1x-redux and add below the line starting with "name": "args": [ "-hogdir", "c:\game-data-folder" ]

Building in msys2 / Linux

  • msys2: pacman -S mingw-w64-x86_64-cmake mingw-w64-x86_64-physfs mingw-w64-x86_64-SDL mingw-w64-x86_64-SDL_mixer mingw-w64-x86_64-libpng mingw-w64-x86_64-glew

  • Debian/Ubuntu: apt install cmake libphysfs-dev libsdl1.2-dev libsdl-mixer1.2-dev libpng-dev libglew-dev

  • Fedora: sudo dnf install cmake physfs-devel sdl12-compat-devel SDL_mixer-devel libpng-devel glew-devel

  • Arch Linux: pacman -S cmake physfs sdl12-compat sdl_mixer libpng glew

  • Use cd to go to the d1 or d2 directory

  • cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo

  • cmake --build build

About

Descent 1&2 source port based on DXX-Retro

License:Other


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Language:C 94.3%Language:C++ 3.7%Language:Assembly 1.3%Language:CMake 0.3%Language:Objective-C 0.1%Language:Roff 0.1%Language:Shell 0.0%Language:Makefile 0.0%Language:Python 0.0%