arbruijn / DXX-Retro-ar

DXX-Retro with extensions

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DXX Retro-ar

Latest versions

  • D1X-Retro-ar - 1.4.X6-ar3
  • D2X-Retro-ar - 1.4.X3-ar3

Changelog

-ar3 - 1/26/2023

  • Support for global custom textures in png format (more information)
  • Support for global custom models in ase format (D1 only)
  • Reduced Flash Effects option
  • Saves screenshots as png files
  • Fix teleporting homing missle (https://youtu.be/2dP51znGh7o)
  • Fix ship wing color shape in random texture after certain levels
  • Experimental Homing Speed Drop on Turn option (normalize quick)
  • Experimental Homing Update Rate up to 30

-ar2 - 10/26/2022

  • Experimental Homing Update Rate option
  • Allow Packets per second up to 40
  • Allow weapon duplication up to x8

-ar1 - 10/23/2022

  • Added Classic Depth Ordering for classic explosions
  • Support loading Rebirth save games
  • Fix flickering with headlight on
  • Fix ship brightness in endlevel terrain
  • Various compilation fixes

1.4X6 - 1/16/2018

This experimental release is for D1X-Retro only.

  • Coop
    • Don't respawn robots in coop.
  • Demos
    • Fix rewind bug where rewinding through a frame with multiple damage sources would show damage and energy incorrectly.
  • Mac
    • Switch from XCode to scons for building. Note: message box tech is disabled for now, crashes will only display to the terminal or the log. To see them, run Descent from Terminal using the command ./d1x-retro-1.4.X6.app/Contents/MacOS/d1x-rebirth
  • Observer
    • Don't lock to player 1's view while observing in coop.
    • Observers no longer disconnected when other observers connect or disconnect.
    • Observers no longer see themselves connect as an unpatched client when someone else connects to the game.
    • Observers will now be properly told that they can't observe a game that hasn't yet started.
    • You can now observe players directly in first and third person view. Use Ctrl+1 through Ctrl+8 to observe players 1 through 8. Use Ctrl+9 and Ctrol+0 to cycle back and forth through the connected players and free observing. Use Ctrl+- for first person view and Ctrl+= for third person view.
    • Added the above options to the multiplayer F1 help menu, and streamlined the menu to only display relevent commands.
    • Documented the /noobs command (kick all observers) in the F1 help menu.
    • Shields and shield changes are now visible to observers.

1.4X5 and earlier

  • For changes to 1.4X5 and prior, please see the source.

Custom texture support

The ar3 version can read full color hi-res textures in png format. Create a png file with the texture name, eg. rock021.png and put it in the main or data folder. For animated textures add a #framenum suffix, eg. door01#0.png You can also put the png files in a .dxa archive (this is a renamed .zip file).

There is no support for supertransparency at the moment. This means if an overlay texture that creates a hole (grates and doors) is used, both the base and overlay texture show as regular low-res textures.

There is no detection of custom level textures at the moment, the hi-res textures override both regular and custom (low-res) level textures.

About

DXX-Retro with extensions

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Language:C 92.1%Language:C++ 5.6%Language:Assembly 1.1%Language:Python 0.6%Language:Makefile 0.3%Language:Objective-C 0.2%Language:Roff 0.1%Language:R 0.1%Language:Objective-C++ 0.0%Language:Shell 0.0%