GLSL printer doesn't output MSAA texelFetch correctly
bkaradzic opened this issue · comments
MSAA texelFetch was output as textureProj.
I fixed it here:
bkaradzic@d70afdb
Possibly fixed by #136
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
bkaradzic opened this issue · comments
MSAA texelFetch was output as textureProj.
I fixed it here:
bkaradzic@d70afdb
Possibly fixed by #136