arandintday / wadext

A simple WAD extraction command line tool for Doom-engine mods

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wadext

Intro

A simple WAD extraction command line tool for Doom engine (id Tech 1) mods.

Usage

wadext [options] filename

Options

-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.

-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.

-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette

-strip: Remove node lumps from extracted maps.

-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.

About

A simple WAD extraction command line tool for Doom-engine mods

License:GNU General Public License v3.0


Languages

Language:C 77.9%Language:C++ 16.8%Language:Objective-C 2.6%Language:CMake 1.9%Language:Roff 0.7%