apriori's repositories

Rust-CUDA

Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

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haskell-monad-mersenne-random

A fork of the abandoned hackage project

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Arma2NET

A bridge between Microsoft .NET and games running on the RV engine

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blaze-react

A blaze-html style ReactJS binding for Haskell using GHCJS

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cameleon

A safe, fast, and flexible library for GenICam compatible cameras

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conan-openal

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

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daak

Source code of my diploma thesis dealing with a genetic algorithm for a packing problem

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emu

The write-once-run-anywhere GPGPU library for Rust

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GooFit

Massively-parallel framework for maximum-likelihood fits, implemented in CUDA.

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Gpufit

GPU-accelerated Levenberg-Marquardt curve fitting in CUDA

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gym

A toolkit for developing and comparing reinforcement learning algorithms.

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haskell-ide-engine

The engine for haskell ide-integration. Not an IDE

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ide-haskell

Haskell IDE plugin for Atom editor

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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luajit-src-rs

Source code and logic to build LuaJIT 2.1 (OpenResty's branch) for Rust (with reference to LuaJIT with FAF extensions)

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luajit2

OpenResty's Branch of LuaJIT 2 - with Supreme Commander Forged Alliance Forever vendor extensions and features

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luminance

Haskell graphics framework

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moo

Genetic algorithm library for Haskell. Binary and continuous (real-coded) GAs. Binary GAs: binary and Gray encoding; point mutation; one-point, two-point, and uniform crossover. Continuous GAs: Gaussian mutation; BLX-α, UNDX, and SBX crossover. Selection operators: roulette, tournament, and stochastic universal sampling (SUS); with optional niching, ranking, and scaling. Replacement strategies: generational with elitism and steady state. Constrained optimization: random constrained initialization, death penalty, constrained selection without a penalty function. Multi-objective optimization: NSGA-II and constrained NSGA-II.

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not-gloss

easy 3d plotting in haskell

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nvidia-snatcher

:robot: Autonomous robot for all your Nvidia needs

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ptlflow

PyTorch Lightning Optical Flow models, scripts, and pretrained weights.

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RSSR

The source code for the paper: Inverting a Rolling Shutter Camera: Bring Rolling Shutter Images to High Framerate Global Shutter Video (ICCV2021, TPAMI2023)

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scala

The Scala programming language

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wgpu

Safe and portable GPU abstraction in Rust, implementing WebGPU API.

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wgsl_to_wgpu

Generate typesafe Rust bindings for wgsl shaders in wgpu

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