apilola

apilola

User data from Github https://github.com/apilola

GitHub:@apilola

apilola's repositories

tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.

Language:C#License:MITStargazers:78Issues:4Issues:2

carousel-layout-group

Carousel Layout group

Language:ShaderLabLicense:MITStargazers:6Issues:1Issues:0
Language:ShaderLabLicense:MITStargazers:3Issues:1Issues:0

com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:1Issues:0

MicroserviceApp

C# Kubernetes Test project.

Language:C#Stargazers:0Issues:1Issues:0

MLAPI.Cryptography

Unity friendly library for networked cryptography.

Language:C#License:MITStargazers:0Issues:0Issues:0

NaughtyAttributes

Attribute Extensions for Unity

Language:C#License:MITStargazers:0Issues:0Issues:0

UnityCodeGen

Code Generation Library for Unity Editor

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0