High level bindings to the SZ3 lossy floating point compressor.
let data = vec![0; 64 * 64 * 64];
let data = DimensionedData::build(&data)
.dim(64)?
.dim(64)?
.remainder_dim()?;
let config = Config::new(ErrorBound::Absolute(0.02));
let compressed = compress_with_config(&data, &config);
let decompressed = decompress::<f32, _>(&*compressed);