Anu Prakash's repositories
2BLOG
A simplized blog theme design & developed by 2Broear open source in 2022.
argon-theme
📖 Argon - 一个轻盈、简洁的 WordPress 主题
BepuTerrain
Using Tr.Stride Terrain with Bepu Physics
bevy_mesh_drawing
Bevy Plugin to draw polygonal meshes
bevy_pmetra
Parametric Modelling for Bevy using Truck CAD kernel.
Cogito
Immersive Sim Template Project for GODOT 4
Converseen
Converseen is a batch image converter and resizer
DialogueNodes
A plugin for creating, editing and using branching dialogues in Godot
fuwari
A static blog template built with Astro.
Game-Pencil-Engine-Editor
Game Pencil Engine a game engine written from the ground up.
Godot-Engine-FPS-game
Human Diapora (FPS game)
godot-FirstPersonStarter
FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
godot-ldtk-importer
LDTK Importer for Godot 4
godot-orchestrator
Godot Engine (4.2+) Visual Scripting with Orchestrator.
godot4-procedurally-generated-terrain
Godot 4.2 Procedurally Generated Terrain (Chunk System) 3D Desert
godot_heightmap_native_plugin
HeightMap terrain for Godot implemented in C++ with GDNative
godot_spatial_gardener
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
GodotJS
GodotJS - Add TypeScript/JavaScript Support for Godot 4.x with v8
GodotMultiplayerDrawingDemo
Simple multiplayer drawing app demo for Godot 4. Goes with my video https://youtu.be/lIZ3qOo6OfU
GodSVG
An application in early development for creating simple vector graphics. Built in Godot.
hexo-theme-vivia
A clean and minimalist theme for Hexo.
hoodie
Hoodie is a plugin for Godot Engine 4 that offers a visual scripting interface for generating procedural geometry.
inventory-interaction-system
Godot Template for FPS Horror Games
libre-aim
Free and open source FPS aim trainer made with Godot.
lunco-sim
LunCo: virtual universe to design real space missions 🌎🚀🌚
Mundus-gameengine
A 3D world/level editor built with Java, Kotlin & libGDX.
SceneBuilder
A system for efficiently building 3D scenes in Godot
ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
SimpleTerrain
A simple terrain system created for Godot 4.