antoinefournier / XParticle

A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

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XParticle

A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

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A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

License:MIT License


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