antoinebidault / DynamicCivilWar

A dynamic singleplayer/cooperative scenario for Arma III

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Dynamic Civil War Mod

A cooperative(1-6)/singleplayer scenario for arma III

One objective : find & kill the enemy commander who is hidden somewhere in a random sector... You would have several additional tasks to complete. You must be careful to every civil. They can become very dangerous insurgents, if you are not threating them with respects (Lowering your gun when you talk to them...). You must be patient and clear every compound and talk to every civilian.

Mission location

Last version (Malden) : https://steamcommunity.com/sharedfiles/filedetails/?id=1792110746&searchtext=

Legacy version (Kunduz) : https://steamcommunity.com/sharedfiles/filedetails/?id=1687129563

Base features

  • Fully dynamic scenario with a full control admin panel (Enemy ratio, respawn, faction select...)
  • Random populated compounds with civilians and enemies
  • Influence and reputation system
  • A complete reputation system based on many factors (Compound clearing, enemy killed, bullet shot near them, discussions, assistance, * * healing of injured civilian, even sheep killed !).
  • Undercover system, you can wear any enemy uniform. If one unit discovers your identity, he will call his friend and shoot at you.
  • The reputation is now binded to compounds with a complete state system (Humanitary support, massacred, enemy bastion, neutral and occupied by friendly forces).
  • The enemy can surrender if they are under heavy fire...
  • You can surrender yourself if you're getting lost and injured... And then getting captured in an enemy compound with a little cutscene...
  • Random enemy patrol
  • Random potentially undercover civilian (They'll find the closest house to get an AK to shoot or join your side depending on your behavior (e.g. if you shoot close to a civilian, they will join the enemy side))
  • intel gathering with a scoring system
  • Support UI to buy supports with the points you collected.
  • Basic camping & respawn system
  • Random Crash site to secure (With civilian you need to evacuate or insurgents)
  • Random populated compounds width civilians and enemies
  • Random sheep herds & civilian
  • Random cars traffic (civ & enemies)
  • Random choppers patrol (enemies)
  • Random IEDs on roads
  • Random Hostages hidden in compound
  • Random Outposts
  • Random Tanks spawn on the map
  • Random Weapons cache
  • Random mortar attacks on compound
  • Random Sniper's team
  • Random defense task

Credits

Thanks to the RHS & 3CB teams for the mods included. Thanks to the BI teams for their awesome game & tooling.

Requirements

Node 8+ NPM

Debug

Run a npm install

npm install

And then for debugging

npm start

Credits

Thanks to Novakat77 for giving me access to the developement dedicated server

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A dynamic singleplayer/cooperative scenario for Arma III


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