AntiOS - The Anti-Operating System.
- You see your history as a network of objects, actions taken, documents, etc.;
- No windows but "asymmetrical territories". You have a moral temp card hypervisor;
- Time quality category viewer: The Asymmetric OS;
- You can see Timelines horizontally, or navigate INTO THE SCREEN, i.e. like a Streetview, like seeing through the car window;
- All is noisy, nothing is square or skeumorphic. It looks like you are doing archaeology. It is a History-Machine;
- A History Painting. You can visually "rewind" through your "use-history";
- User stories + TimeMarks + "Restoration Points" / "Points of Restoration". Points-in-Time ("PiT" a.k.a. "PiT-stops" like "nodes");
- You navigate through territories, through "Crackland: Land of Fissures" ("Frackland: Land of Fractures");
- AntiOS is a work-station with its own "work-graph";
- Like a personal "Fetchnotes" Super fast and responsive;
- The Art-Station, "Historiotheque". Navigating through the Historiosphere. Browsing through Historiomes & Antihistoriomes;
- "Historiomics" is the scripting language. "Structures", "formations", "planes", all irregular shapes;
- You can print-out "plates" throughout the course of the day, on paper;
- They help situate you, i.e. giving context. You can "switch" context like putting in tapes into a machine;
- It is a recording device. The AntiOS system is an INSTRUMENT/APPLIANCE;
- You have a data browser / editor, i.e. "Datatypes: Abstract Assembly";
- Everything is logged + everything is in the bin-drive, a.k.a. "B:Drive";
- You also have a "shortlist" of things that are "Top-of-Mind" a.k.a. "ToM";
- It makes use of human dynamics, i.e. bursts and long tail distributions;
- The logic is based on swarm logic. It uses machine learning to get to know you;
- It is an extension of (your) head-space. It is, becomes, your mind's-eye, becomes (your) second nature;
- It is based on psychophysics research. It is super minimalistic;
- It has concurrent threads, built on process calculus;
- ANTIOS CONCEPTUAL PSEUDOCODE:
- B:DRIVE (BIN DRIVE) => LOG ALL DATA, STICK IT IN THE BINFILE;
- INTERFACE => USER_INPUT(USER_INPUT) + LOG(STORE) IN BIN DRIVE;