Library for declaratively manipulating the Web Audio API.
virtual-audio-graph manages the state of the audio graph so this does not have to be done manually. Simply declare what you would like the audio graph to look like and virtual-audio-graph takes care of the rest.
Inspired by virtual-dom and React.
npm i -S virtual-audio-graph
virtual-audio-graph
is by default distributed as ES5, however, it also has a jsnext:main
(more info) property in its package.json so it may also be consumed as an ES2015 module by tools like Rollup.
See changelog.
import createVirtualAudioGraph from 'virtual-audio-graph';
const audioContext = new AudioContext();
const virtualAudioGraph = createVirtualAudioGraph({
audioContext,
output: audioContext.destination,
});
The createVirtualAudioGraph
factory takes an object with two optional properties:
-
audioContext
- an instance of AudioContext. If not provided then virtual-audio-graph will create its own instance of AudioContext. Note that the number of instances of AudioContext is limited so if you have one it may be best to provide it here. -
output
- a valid AudioNode destination (e.g.audioContext.destination
oraudioContext.createGain()
). If not provided then the audioContext destination will be used.
-
virtualAudioGraph.currentTime
returns the currentTime of virtualAudioGraph's audioContext instance. -
virtual-audio-graph.update
method described below. -
virtual-audio-graph.defineNodes
method described below. -
virtual-audio-graph.getAudioNodeById
takes an id and returns the audioNode relating to that id or undefined if no such audioNode exists. This is useful if the node has methods (e.g.AnalyserNode.getFloatFrequencyData
&OscillatorNode.setPeriodicWave
). If you adjust any properties on nodes retrieved using this method virtual-audio-graph will not know so be careful!
virtualAudioGraph.update
takes an object representing the desired audio graph, then internally compares this against any previous updates and efficiently modifies the audio-graph to exactly what was specified.
Here we create two oscillators, schedule their start and stop times, put them through a gain node and attach the gain node to the destination:
const {currentTime} = virtualAudioGraph;
const virtualNodeParams = {
0: ['gain', 'output', {gain: 0.2}],
1: ['oscillator', 0, {type: 'square',
frequency: 440,
startTime: currentTime + 1,
stopTime: currentTime + 2}],
2: ['oscillator', 0, {type: 'sawtooth',
frequency: 660,
detune: 4,
startTime: currentTime + 1.5,
stopTime: currentTime + 2.5}],
};
virtualAudioGraph.update(virtualNodeParams);
Each key in the object passed to update
is used as a unique reference to the corresponding node and each value is an array which contains parameters for the node. This array can be up to a length of 4 and values for each index are specified below:
-
0
string specifying name of the node we are creating (e.g.'oscillator'
). -
1
value specifying where this node is outputting to. This could be: -
the reserved string
'output'
which connects to virtualAudioGraph's destination. -
a string or number corresponding to a key for another node.
-
an object with a
key
property corresponding to the destination node key and adestination
property with a string value specifying the AudioParam destination for connecting to a valid AudioParam. -
an array comprised by one or more of the above for specifying multiple outputs
Here are some examples:
virtualAudioGraph.update({
// output is a reserved value for virtual-audio-graph destination
0: ['oscillator', 'output'],
// connecting to the frequency AudioParam of the oscillator above
1: ['gain', {key: 0, destination: 'frequency'}, {gain: 10}],
// connect to node key 1 (gain node above) and output
2: ['oscillator', [1, 'output'], {type: 'triangle', frequency: 1}],
});
-
2
optional object representing any properties to set/alter on the audio node created (details on properties available to standard nodes here). If the property you are setting is an AudioParam you may either assign it a value, or you can use AudioParam methods to specify behaviour of the parameter over time. To do so specify an array where the first element is the method name and the remaining elements are the arguments for that method. If scheduling multiple values specify an array of these arrays. See here for more info on AudioParam methods. Here are examples of all supported methods:- specify an ordinary value
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: 0.5}], });
- specify setValueAtTime
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: ['setValueAtTime', 0.5, 1]}], });
- specify setValueAtTime multiple times
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: [['setValueAtTime', 0, 0], ['setValueAtTime', 1, 1], ['setValueAtTime', 0.5, 2]]}], });
- linearRampToValueAtTime
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: [['setValueAtTime', 0, 0], ['linearRampToValueAtTime', 1, 1]]}], });
- exponentialRampToValueAtTime
virtualAudioGraph.update({ 0: ['oscillator', 'output', {frequency: [['setValueAtTime', 440, 0], ['exponentialRampToValueAtTime', 880, 1]]}], });
- setTargetAtTime
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: [['setValueAtTime', 0, 0], ['setTargetAtTime', 1, 1, 0.5]]}], });
- setValueCurveAtTime
virtualAudioGraph.update({ 0: ['gain', 'output', {gain: [['setValueAtTime', 0, 0], ['setValueCurveAtTime', Float32Array.of(0.5, 0.75, 0.25, 1), 1, 1]]}], });
-
3
optionally specify this node as an input of a custom node by assigning'input'
at this index. Only valid when defining nodes (see below).
The virtual audio graph is composed of standard nodes (see below) and custom nodes which in their simplest form are built out of standard nodes.
virtualAudioGraph.defineNodes
allows you to define your own custom nodes. It takes an object where keys represent the name of the node being declared and the values are a function which returns an object of virtual node parameters. The function can optionally take an object as an argument with properties corresponding to variable parameters for the node.
When defining virtual node parameters include a property input
and value 'input'
which specifies the input points of the custom virtual node:
const pingPongDelay = ({
decay = 1 / 3,
delayTime = 1 / 3,
maxDelayTime = 1 / 3,
} = {}) => ({
zero: ['stereoPanner', 'output', {pan: -1}],
1: ['stereoPanner', 'output', {pan: 1}],
2: ['delay', [1, 'five'], {delayTime, maxDelayTime}],
3: ['gain', 2, {gain: decay}],
4: ['delay', ['zero', 3], {delayTime, maxDelayTime}],
five: ['gain', 4, {gain: decay}, 'input']
});
// define custom nodes like this:
virtualAudioGraph.defineNodes({pingPongDelay});
// and now this instance of virtual-audio-graph will recognize it as a valid node:
virtualAudioGraph.update({
0: ['pingPongDelay',
'output',
// with custom parameters as defined in above factory
{decay: 1 / 4, delayTime: 1 / 3, maxDelayTime: 1}],
1: ['gain', [0, 'output'], {gain: 1 / 4}],
2: ['oscillator', 1, {frequency: 440, type: 'square'}],
});
If an 'input'
node has no parameters specify null
like this:
five: ['gain', 4, null, 'input']
Here is a list of standard nodes implemented in virtual-audio-graph and the params you can provide them with. You can build custom nodes out of these as above.
['analyser', output, {fftSize,
minDecibels,
maxDecibels,
smoothingTimeConstant}]
const {audioContext, audioContext: {sampleRate}} = virtualAudioGraph;
const buffer = audioContext.createBuffer(2, sampleRate * 2, sampleRate);
['bufferSource', output, {buffer,
loop,
loopEnd,
loopStart,
onended,
playbackRate,
// time in seconds since virtualAudioGraph.currentTime
// was 0, if not provided then node starts immediately
startTime,
// if not provided then stop is not called on node
// until it is disconnected
stopTime}]
['biquadFilter', output, {type, frequency, detune, Q}]
['channelMerger', output, {numberOfOutputs}]
NB ChannelSplitter has it's own syntax for the output parameter. Because the channel is split it means each node can have multiple outputs. Each output is indexed and the outputs property should be an array of these indices. Then the inputs property should be an array of indices corresponding to the inputs of the destination node. Check out the spec and the link above for more info.
['channelSplitter', {key, outputs, inputs}, {numberOfOutputs}]
['convolver', output, {buffer, normalize}]
NB maxDelayTime must be set when node is first created but cannot be updated. A new node will have to be inserted if a different maxDelayTime is required.
['delay', output, {delayTime, maxDelayTime}]
['dynamicsCompressor', output, {attack,
knee,
ratio,
reduction,
release,
threshold}]
['gain', output, {gain}]
This node has no output as it is a destination. It also takes no parameters. Use virtualAudioGraph.getAudioNodeById method to access the node's stream property
['mediaStreamDestination']
NB Both params can only be set once and only one should be set
['mediaElementSource', output, {
mediaElement, // EITHER set this if constructing from an HTMLMediaElement
mediaStream, // OR set this if constructing from a MediaStream
}]
['oscillator', output, {
type,
frequency,
detune,
// time in seconds since virtualAudioGraph.currentTime
// was 0, if not provided then node starts immediately
startTime,
// if not provided then stop is not called on node until it is disconnected
stopTime,
}]
['panner', output, {
coneInnerAngle,
coneOuterAngle,
coneOuterGain,
distanceModel,
// applies an array of arguments with the corresponding AudioNode setter:
orientation,
panningModel,
// applies an array of arguments with the corresponding AudioNode setter:
position,
maxDistance,
refDistance,
rolloffFactor,
}]
['stereoPanner', output, {pan}]
['waveShaper', output, {curve, oversample}]