anneomcl / escoria

Point & click adventure game framework for Godot Engine

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Escoria

Libre framework for the creation of point-and-click adventure games with the MIT-licensed multi-platform game engine Godot Engine.

Escoria consists of a set of scripts, template scenes and a dialogue scripting language, which are all meant to be used within Godot Engine.

It takes advantage of the Godot features and editor, and is meant to be usable by a team to make a game with little intervention from programmers. It is designed so that you can claim it for yourself and modify it to match the needs of your specific game and team.

History

This framework was initially developed for the adventure game The Interactive Adventures of Dog Mendonça and Pizzaboy® and later streamlined for broader usages and open sourced as promised to the backers of the Dog Mendonça Kickstarter campaign.

Usage

Here be dragons.

Documentation

This repository contains some basic documentation in the doc folder.

An extensive manual named Creating Point and Click Games with Escoria was written during a booksprint by Ariel Manzur (@punto-), main developer of this framework, and the FLOSS Manuals francophone community.

Demo

The great demo that goes with the FLOSS Manuals francophone manual linked above, "Escoria in Daïza", is also hosted on GitHub. It is released under the MIT license, and can thus be used as a way to kickstart your experience with Escoria.

Licensing

This framework (scripts, scenes) is distributed under the MIT license, as described in the LICENSE.md file.

Art credits

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Point & click adventure game framework for Godot Engine

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