pngquant imagemin plugin
$ npm install --save imagemin-pngquant-gfw
var Imagemin = require('imagemin');
var pngquant = require('imagemin-pngquant-gfw');
var imagemin = new Imagemin()
.src('images/*.png')
.dest('build/images')
.use(pngquant({ quality: '65-80', speed: 4 }));
imagemin.run(function (err, files) {
if (err) {
throw err;
}
console.log('Files optimized successfully!');
});
You can also use this plugin with gulp:
var gulp = require('gulp');
var pngquant = require('imagemin-pngquant-gfw');
gulp.task('default', function () {
return gulp.src('images/*.png')
.pipe(pngquant({ quality: '65-80', speed: 4 })())
.pipe(gulp.dest('build/images'));
});
Type: Number
Default: 0.5
Controls level of dithering (0 = none, 1 = full).
Type: Boolean
Default: false
Disable Floyd-Steinberg dithering.
Type: Number
Default: undefined
Reduce precision of the palette by number of bits. Use when the image will be displayed on low-depth screens (e.g. 16-bit displays or compressed textures).
Type: String
Default: undefined
Instructs pngquant to use the least amount of colors required to meet or exceed the max quality. If conversion results in quality below the min quality the image won't be saved.
Min and max are numbers in range 0 (worst) to 100 (perfect), similar to JPEG.
Type: Number
Default: 3
Speed/quality trade-off from 1
(brute-force) to 10
(fastest). Speed 10
has
5% lower quality, but is 8 times faster than the default.
Type: Boolean
Default: false
Print verbose status messages.
MIT © anhulife