Andrew Huang's repositories
unity-delaunay-mst
Delaunay & Minimum Spanning Tree
000
BezierTest
some random code playing with bezier curves
ContinuityBinaries
a prototype of embedding a HTTP and WebSocket server in a Unity3D game
Language:C++000
dashide-cpsc453
用Dash IDE写的cpsc453作业(嗯
Language:C++GPL-3.0000
Language:CGPL-3.0000
Language:C#000
Language:C++000
tracer
a toy interactive path tracer
Language:C++000
voxel-game-binaries
Binaries for a voxel game (engine?).
fabrik_demo
A super simple demo of FABRIK algorithm.
Language:C++000
Language:C000
glow_frontend
课设用的随便弄的个GLOW的前端,因为我不打算把后端代码放出来所以这个仓库没什么实际意义……
haru
A (puzzle?) game engine. Somewhat inspired by Quake/Source Engine.
Language:C000
Language:Java000
Language:C#000
physx-static
Compiled MSVC 64 bits binaries of PhysX.
RayTracingKt
toy ray tracer implemented in kotlin
Language:Kotlin000
Language:C++000
TrenchBroom-Haru
Cross-Platform Level Editor
Language:C++GPL-3.0000
Language:CMake000