Andrew Palmer's repositories
blender_vertex_color_master
Blender addon for working more precisely with vertex colours.
blender_io_mesh_bsp
Blender addon that imports Quake BSP files
blender_vhacd
Blender 2.80 add-on that enables the use of V-HACD inside Blender to generate accurate convex hulls quickly.
mp4_to_mp3
Small Python script for converting mp4 video to mp3 audio. Requires mplayer and lame to actually do the hard work.
blender_io_mesh_qmap
Quake .map to Blender importer
quake_web_tools
Tools for viewing Quake 1 file formats on the web
canvas_danmaku
Danmaku (bullet hell) style shooting game using HTML5 canvas and written in Javascript
blender_ue4_export_tools
A script for Blender to assist with exporting objects and scenes to Unreal Engine 4.
blender_addon_tutorial
Code for article appearing in Wireframe magazine
blender_mesh_masked_smooth_normals
A Blender script for smoothing normals based on selection
playdate_pulse
Clear each stage within a strict timelimit
canvas_tetris
A clone of Gameboy Tetris using HTML5 canvas written in javascript.
godot_UnrealCollisionImporter
An import script that imports manually created collision data set up for Unreal into Godot
godot_MagnetMechs
Mech game for Mech Jam 2 on itch.io
godot_santa
Port of old canvas game to Godot
Unity_FPS_Experiments
Unity project for simple Quake-style FPS with custom player controller
Unity_MeshGeneration
Simple test of procedural mesh generation in Unity
canvas_framework
Simple framework for making games and toys using Javascript and HTML5 canvas
canvas_kokeshi
Kokeshi: A simple Japanese themed rhythm game made for the Global Game Jam 2013
canvas_life
Conway's game of life using canvas. One of my first canvas projects.
canvas_santa
A simple runner style game I made over a couple of weeks for Christmas 2011. Could use polish :)
GGJ2015_WhatDoWeDoNow
Unfinished and very crappy GGJ 2015 entry that was meant to be about figuring out how to control a mech and move through a maze without explanation.
GGJ2016_Ritual
Ouija Board mystery game for ggj2016
harapecotachi
TD game.
LD27_10_seconds
Ludum Dare 27 game, with the theme 10 seconds. Not made during the event, but a few days after.
package_control_channel
Default channel file for Package Control. Follow the directions at: