andykswong / lorz

64x64 pixels WebGL hack n slash game

Home Page:https://andykswong.itch.io/lorz

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DUNGEON OF LORZ

Dungeon of Lorz is a 64x64 hack-n-slash game, originally built for LOWREZJAM 2021. Collect coins in the dungeon, upgrade, and delve into the dungeon again!

* Lorz = low rez :)

Original game jam submission is here: https://github.com/andykswong/lorz/releases/tag/lowrezjam2021v2

Screenshot 2 Screenshot 0 Screenshot 1 Screenshot 3

Powered by:

  • mugl: Micro WebGL library.
  • munum: Micro Numerical library.

Features:

  • Fight against 16 enemy types and 4 miniboss encounters.
  • Spend coins to unlock additional characters and upgrades.
    • Knight: You start with the good old knight. ​Can wield shield. Can upgrade to better weapon and armor.
    • Rogue: Move and hit fast, but weaker. Can wield a bow.
    • Mage: Low HP but high damage. Starts with a fire staff. Unlock the ice staff to freeze enemies. The priest mode gives you a short-ranged, high damage holy spell attack, with faster HP recovery.
  • Upgrades requires the character to be unlocked. The knight's steel shield also requires wooden shield to be unlocked first.
  • Game is playable in with keyboard, gamepad, or touchscreen!

Keyboard Control:

  • WASD or arrow keys to move / select upgrades
  • E or Enter to attack / start / restart game
  • Q to block / buy / equip upgrades

Click/Touch Controls:

  • Touch the arrows / text to navigate the shop menu / start
  • Touch and drag on the left half of screen to move
  • Touch and hold on the right half of screen to block / attack. This touch area is further split into 2 regions - touch the left side to block and right side to attack
  • Touch to go back to menu after dead

Gamepad Support (only Xbox controller is tested):

  • Left stick to move / select upgrades
  • A to attack / start / restart game
  • B to block / buy / equip upgrades

LOWREZJAM Authenticity:

  • To meet the 64x64 resolution requirement of LOWREZJAM 2021, the game is rendered using WebGL with a 64x64 drawing buffer and antialias set to false. The canvas is then upscaled to 320x320 using CSS, with style: image-rendering: crisp-edges; image-rendering: pixelated;

Credits:

* Asset are not included in this repo

About

64x64 pixels WebGL hack n slash game

https://andykswong.itch.io/lorz

License:MIT License


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