andriyDev's repositories
polygon_clipping_rs
A Rust crate to compute boolean operations on polygons.
bevy_landmass
A crate for Bevy to use landmass.
recastnavigation-rs-sys
Raw Rust FFI bindings for recastnavigation.
bevy_consumable_event
A Rust crate to add events to Bevy that can be consumed.
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-cheatbook
Unofficial Reference Book for the Bevy Game Engine
bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
divert
Rust bindings for Recast Navigation.
bevy_common_assets
Collection of generic asset loaders for common file formats
bevy_egui
🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
Blender_bevy_components_workflow
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
disjoint
Fast and safe implementation of the disjoint-set data structure.
geo
Geospatial primitives and algorithms for Rust
gopogh
generate pretty html out of golang's test logs
libfontconfig
Cargoified libfontconfig for Rust packages
minikube
Run Kubernetes locally
naga
Universal shader translation in Rust
pullsheet
Generate spreadsheets based on GitHub contributions
recast-detour
A simplified (detour only) rust binding for Recast & Detour library
recastnavigation
Navigation-mesh Toolset for Games
rust-font-loader
A font loading utility written in rust.
sheep-engine
Game engine version 2,147,483,647
stable_node_set_rs
An ordered set in Rust that exposes "stable nodes" - nodes that can be referenced by their handle.
tarpaulin
A code coverage tool for Rust projects
wgpu
Cross-platform, safe, pure-rust graphics api.
whiskers
A Visual Dialogue Editor made using the Godot Engine