Andrey Dobrikov's repositories
com.unity.addressables
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
Dual-Kawase-Blur-Demo
URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.
Addressables-AssetManager
Pre-loading, Synchronicity, and Pooling for Unity Addressables
BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
FinRL-Library
A Deep Reinforcement Learning Library for Automated Trading in Quantitative Finance. NeurIPS 2020. Please star. 🔥
GenericEventBus
A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.
GroundGrowing
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
kitty-items
Kitty Items: CryptoKitties Sample App
MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
NotchSafeAreaSample
Simple project to test cutouts, safe area APIs with Device Simulator
PlayRecorder
Unity scene logic recorder tool for editor and builds.
QuickOutline
Unity asset for adding outlines to game objects
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
resemble-unity-text-to-speech
Resemble's voice cloning engine within Unity
scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects
UE4Examples
Unreal Engine 4 Examples
uiframework
The deVoid UI Framework for Unity
unity-actions-example
Example using Unity Actions to test and build a unity project.
Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
UnityAutoBundles
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
UnityTutorials-RTS
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!