Andrey Dobrikov (andreydobrikov)

andreydobrikov

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Andrey Dobrikov's repositories

com.unity.addressables

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample

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Dual-Kawase-Blur-Demo

URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.

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tictactoe

A configurable version of Tic Tac Toe that uses common patterns like EventDispatcher and configurable scriptable objects.

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Addressables-AssetManager

Pre-loading, Synchronicity, and Pooling for Unity Addressables

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BackgroundDownload

Plugins for mobile platforms to enable file downloads in background

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bebop

An extremely simple, fast, efficient, cross-platform serialization format

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Cubie

Cubie is a simple mini-game in Unity that allows players to select cubes that sum up to a target value.

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duelyst

Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.

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fheroes2

Free implementation of Heroes of Might and Magic II game engine

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FinRL-Library

A Deep Reinforcement Learning Library for Automated Trading in Quantitative Finance. NeurIPS 2020. Please star. 🔥

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GenericEventBus

A synchronous event bus for Unity, using strictly typed events and generics to reduce runtime overhead.

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GroundGrowing

Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading

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kitty-items

Kitty Items: CryptoKitties Sample App

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MessagePipe

High performance in-memory/distributed messaging pipeline for .NET and Unity.

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NotchSafeAreaSample

Simple project to test cutouts, safe area APIs with Device Simulator

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OpenVHead

A 3D virtual head control system for VTuber in Unity with smooth motion and robust facial expressions

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PlayRecorder

Unity scene logic recorder tool for editor and builds.

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QuickOutline

Unity asset for adding outlines to game objects

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Real-Time-Voice-Cloning

Clone a voice in 5 seconds to generate arbitrary speech in real-time

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resemble-unity-text-to-speech

Resemble's voice cloning engine within Unity

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scriptable-events

Simple and extensible event system for Unity Engine, implemented via scriptable objects

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UE4Examples

Unreal Engine 4 Examples

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uiframework

The deVoid UI Framework for Unity

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unity-actions-example

Example using Unity Actions to test and build a unity project.

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Unity-Style-Guide

This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity

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UnityAutoBundles

Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.

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UnityGLTF

Runtime GLTF Loader for Unity3D

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UnityTutorials-RTS

The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

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voxblox

A library for flexible voxel-based mapping, mainly focusing on truncated and Euclidean signed distance fields.

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