andrewzimmer906 / Swift3D

A SwiftUI like 3D engine backed by Metal

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Swift3D πŸ“πŸ”·

πŸ“πŸ”· Swift3D is a custom 3D engine used to define and render 3D scenes inside of existing 2D UI with declarative code.

Using a custom DSL or Domain Specific Language that looks and feels like SwiftUI, you can define complex 3D scenes with custom lighting, transitions, and shaders.

πŸ’ͺ This engine uses the power of Metal, Apple's low-level graphics API, to drive your 3D experiences, making them fast and responsive. With the combination of SwiftUI + Metal, you can create really unique visual effects and animations.

Here are just a few examples of the types of things you can do.

PBRExample.mov
3DIntro.mov

Stadium Seat View

Screenshot 2023-03-10 at 5 07 35 PM

Installation

Swift 3D uses Swift Package Manager for installation. Please follow Apple's Tutorial using the URL for this repository.

  1. In Xcode, select β€œFile” β†’ β€œAdd Packages...”

  2. Enter https://github.com/andrewzimmer906/Swift3D.git.

Or you can add the following dependency to your Package.swift:

.package(url: "https://github.com/andrewzimmer906/Swift3D.git", from: "1.0.0")

πŸš€ Usage

πŸ“– Check out the Demo project for usage examples and code.

Swift3D is a 3D engine that seamlessly integrates with SwiftUI, allowing you to create immersive 3D experiences using its custom DSL.

The system supports:

  • *.usdz/*.obj Model Loading
  • Primitive Shapes
  • Custom Lighting and Shaders
  • Custom Transitions and animations
  • Integration with CMMotion for IMU driven experiences

To get started, add a Swift3DView to your SwiftUI View, and start building your 3D scene.

Here's a basic example that renders a cube:

struct aView: View {
var body: some View {
	Swift3DView {
	      CameraNode(id: "mainCam")
	        .translated(.back * 3)
	        
	      CubeNode(id: "cube")
	        .shaded(.unlit(.red))
	    }
    }
}

For more advanced usage, the Demo.xcodeproj includes additional examples covering custom lighting, model loading, update loops, camera controls, and transitions. 🌟

🀝 Contributing

Contributions to Swift3D are welcome and appreciated! If you encounter issues or have ideas for new features, please open a Github issue. If you're interested in contributing code, Pull Requests are also welcome.

However, please keep in mind that this is a side project and as such, it might take some time for me to review and respond to your requests. Nonetheless, I will do my best to provide feedback and collaborate as possible. πŸŽ‰

πŸ“ License

Swift3D is licensed under the MIT License. See the LICENSE file for more information.

πŸ“¬ Contact

If you want to say hi, I'm on Twitter at @andrewzimmer906 and of course Github as andrewzimmer906.


❀️ made with love in Colorado πŸ”οΈπŸŒ„

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A SwiftUI like 3D engine backed by Metal

License:MIT License


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Language:Swift 80.6%Language:Metal 17.7%Language:C++ 1.7%