andrewyung / PlanetDefender

Game built upon existing project https://github.com/andrewyung/OpenglTriangularization. Bug fixes and additional features

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Planet Defender

(some artifacts due to mp4 to gif conversion)

Uses stb_image.h from https://github.com/nothings/stb/blob/master/stb_image.h for textures

Additional implementations

  • Specular
  • Texturing
  • Normal mapping
  • Skybox
  • Bloom
  • Ray picking
  • Collision detection and callbacks
    • Ray-Triangle collision detection

TODO

  • Additional collision detection
  • Game logic
  • Particle effects

About

Game built upon existing project https://github.com/andrewyung/OpenglTriangularization. Bug fixes and additional features


Languages

Language:C++ 85.3%Language:C 14.3%Language:GLSL 0.3%Language:CMake 0.1%