andrews05 / ResForge

Resource editor for macOS

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ResForge

ResForge

ResForge is a resource editor for macOS, capable of editing classic resource fork files and related formats. Based on ResKnife by Nicholas Shanks and Uli Kusterer, this derivative of the project has been rewritten for modern macOS systems.

Features

  • Hexadecimal editor, powered by HexFiend.
  • Template editor, supporting a wide array of field types.
    • User-defined templates, loaded automatically from resource files in ~/Library/Application Support/ResForge/.
    • Template-driven bulk data view, with CSV import/export.
    • Generic binary file editor, via the Open with Template… menu item.
  • Image editor, supporting 'PICT', 'PNG ', 'PNGf', 'cicn' & 'ppat' resources, plus view-only support for a variety of icons and other bitmaps.
  • Sound editor, supporting sampled 'snd ' resources.
  • Dialog editor, supporting 'DITL' resources (by Uli Kusterer)
  • Menu editor, supporting 'MENU', 'CMNU' & 'cmnu' resources (by Uli Kusterer)
  • Tools for EV Nova, including a sprite (rlëD) editor, a ship animation (shän) editor and a galaxy viewer.

Supported File Formats

  • Macintosh resource format, in either resource fork or data fork.
  • Rez format, used by EV Nova.
  • Extended resource format, defined by Graphite.
  • MacBinary encoded resource fork.
  • AppleSingle/AppleDouble encoded resource fork.

Getting Started

System Requirements

ResForge is compatible with macOS 10.15 or later and runs natively on both 64-bit Intel and Apple Silicon.

Installation

Download the latest version of ResForge from the Releases page.

Building

To build ResForge yourself you will need to have Xcode 15 or later installed.

Make sure to use the --recurse-submodules option when cloning the repository, or use git submodule update --init to initialise an existing copy.

Built With

Similar Projects

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

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Resource editor for macOS

License:MIT License


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