Andres Bejarano's repositories
BezierCurves2D
An implementation of 2D Bezier Curves in C++ using OpenGL, gl3w, glfw3 and imgui.
DentalRegistry
A data-management system for dental clinics. Keeps record of patients, appointments, treatments, procedures and budgets.
2DFlowVisualization
A 2D flow visualization tool based on LIC and RK4. Developed using C++ and VTK.
MarchingTetrahedra
Isosurface reconstruction using Marching Tetrahedra implemented in C++ and VTK
3DFlowVisualization
A 3D flow visualization tool based on Runge-Kutta 4 (RK4) and Greedy Tiling for Streamsurface reconstruction. Developed using C++ and VTK.
PerceptronWinnow
A simple implementation of the Perceptron and Winnow algorithms applied to the sentiment analysis problem
CurvatureVisualization
A basic tool built using C++ and VTK for visualizing both Principal Curvatures and the Gaussian Curvature of parametric meshes (cylinder, cone, ellipsoid and torus)
ImageInterpolation
An implementation of bi-linear, barycentric and Shepard interpolation methods applied to images.
LeapMotionImageCorrection
Stable version. Captures the images from the Leap Motion, then corrects them and save on disk
CollitionDetection
A 2D collision detection example in Processing + Eclipse. The code was developed for academic purposes.
BoxWorld3D
A basic game for showing how to visualize data in a matrix in 3D. The game was developed for academic purposes.
BubbleGame
A simple game coded in Processing + Eclipse. The application was developed for academic purposes.
LeapGestureAnalyzer
A hand gesture data analyzer (under development)
libigl-example-project
A blank project example showing how to use libigl and cmake.
ProcessingFPSTest
A 3D FPS visualization example in Processing + Eclipse. The code was developed for academic purposes.
SubGradientDescent
A simple implementation of the Sub Gradient Descent algorithm applied to the sentiment analysis problem
TomasiKanadeSFM
Initial version of the Tomasi-Kanade Factorization method for SFM
TreeHands
A simple L-System tree generator with hand interaction using the Leap Motion