andr3wmac / Torque6Editor

Editing suite for the MIT licensed 3D engine Torque 6.

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Torque 6 Editor is an MIT licensed editing suite for the Torque 6 engine.

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Building

Torque 6 Editor uses GENie to generate projects to build the editor and the engine. The binaries and scripts are found in the build directory. Windows users can use build/GENERATE_VS**.BAT to generate Visual Studio projects. Torque 6 Editor has a dependency on wxWidgets so you must build it first. See "Building wxWidgets" below for more information.

The engine folder is a git submodule of the main engine repo. You don't have to clone the engine, it will automatically be cloned and updated as a git submodule.

Building wxWidgets

  • Open wxWidgets folder included with project.
  • Find your matching Visual Studio version project in the wxWidgets folder under build/msw (Example: wx_vc12.sln)
  • Build both Debug and Release for Win32 and x64.
  • You only need to do this process once.

About

Editing suite for the MIT licensed 3D engine Torque 6.


Languages

Language:C++ 63.1%Language:C 12.7%Language:Objective-C 8.9%Language:Makefile 6.3%Language:HTML 1.8%Language:Shell 1.7%Language:Objective-C++ 1.3%Language:M4 1.3%Language:R 1.1%Language:Groff 0.8%Language:Module Management System 0.4%Language:Python 0.2%Language:Perl 0.1%Language:XSLT 0.1%Language:Awk 0.1%Language:DIGITAL Command Language 0.1%Language:JavaScript 0.1%Language:PHP 0.1%Language:Batchfile 0.0%Language:CMake 0.0%Language:Lua 0.0%Language:Assembly 0.0%Language:AppleScript 0.0%Language:Pawn 0.0%Language:CSS 0.0%Language:Inno Setup 0.0%Language:POV-Ray SDL 0.0%Language:TeX 0.0%Language:SourcePawn 0.0%Language:Rebol 0.0%